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dosman2233's avatar
dosman2233
Seasoned Ace
2 months ago

All versions of Leia

She is a Leia'd character

1. Princess Leia (Episode IV: A New Hope)
Light Side, Attacker, Leader, Rebel

Relic Amplifier: Defender Pistol

Attacks and Abilities

Basic: Hair Trigger
Deal Physical damage to target enemy with a 70% chance to attack a second time and a 55% chance to attack a third time. Each attack has a 50% chance to grant 10% Turn Meter.

Special: Rebel Tactics (Cooldown: 3)
Leia gains Stealth and Critical Damage Up for 3 turns and gains 50% Turn Meter. If Leia already had Stealth, she also gains Offense Up and Foresight for 3 turns and gains double Turn Meter.

Leader: Heart of the Rebellion
Rebel allies gain 20% Critical Chance.

Unique: Against All Odds
Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and recovers 5% Health and 5% Protection.

While in Grand Arenas:
Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection.

2. Rebel Officer Leia Organa (Episode V: The Empire Strikes Back)
Light Side, Attacker, Leader, Rebel

Relic Amplifier: DH-17 Blaster Pistol

Attacks and Abilities

Basic: Hold Off
Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 10% Turn Meter, an additional 10% Turn Meter if the target had full Health, and an additional 10% Turn Meter if the target is Empire.

Special: Rebel Barrage (Cooldown: 14)
Deal Physical damage 10 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. These attacks can't be Countered.

Leader: Battlefront Command
Rebel allies have +20% Critical Chance and Tenacity. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. The first time each turn a Rebel ally resists a detrimental effect or suffers a debuff from an enemy, they gain 30% Turn Meter.

While in Territory Battles:

Rebel allies have +35% Speed. Rebel allies recover 100% Health and Protection at the start of each encounter and whenever another Rebel ally is defeated. Whenever a Rebel ally critically hits an enemy, all Rebel allies gain 5% Turn Meter, doubled if it's their turn. Whenever a Rebel ally is defeated, all Rebel allies gain 100% of that ally's Offense (stacking) until they're defeated.

Unique: Dauntless
Leia has +10% Offense and +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 15% Turn Meter and gains 35% Offense (stacking) until the end of her next turn.

3. Leia Organa (Episode VI: Return of the Jedi)
Light Side, Attacker, Leader, Rebel

Relic Amplifier: Helmet

Attacks and Abilities

Basic: Righteous Retribution
Deal Physical damage to target enemy. Rebel allies gain Retribution for 2 turns.

On Leia's turn, deal bonus True damage to target enemy equal to 10% of the damage other Rebel allies received since her last turn and deal additional effects based on the target enemy's role:

- Attackers: Dispel all buffs on target enemy and reduce their Speed by 5 (max 200) per buff dispelled until the end of the encounter
- Healers and Supports: Dispel all debuffs on all Rebel allies, equalize Leia's Health and Protection with the weakest other Rebel ally, then recover 20% Health and Protection
- Tanks: Call all other Rebel allies to assist (limit once per turn) and reduce the target enemy's Max Health by 5% per Rebel ally until the end of the encounter

Special 1: Rebel Ambush (Cooldown: 4)
Deal Physical damage plus bonus True damage equal to 10% of Leia's Max Health, remove 20% Turn Meter, and inflict a stack of Ambush on target enemy until the end of their next turn if they don't already have Ambushed, which can't be copied, dispelled, or prevented. Rebel allies gain 10% Mastery and 25% Potency (stacking) until the end of the encounter. This ability can't be evaded or resisted.

Inflict debuffs on all enemies based on their role which can't be dispelled:

- Attackers: Daze for 1 turn
- Healers and Supports: Stagger for 1 turn
- Tanks: Buff Immunity for 1 turn

Ambush: -50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter

Ambushed: -50 Speed (max -50); Protection is disabled, immune to Protection Up and bonus Protection

Special 2: Tactical Offensive (Cooldown: 4)
Dispel all debuffs and remove 100% Turn Meter from target other ally. Deal Physical damage plus bonus True damage increased by 1% per Turn Meter removed from target other ally to all enemies.

Remove Call to Action from all allies then all Rebel allies gain Call to Action for 4 turns, which can't be copied or dispelled, and 10% Max Health (stacking) until the end of the encounter.

On their next turn, target other ally gains 50% Offense for their next ability and if it is their Basic ability they gain an additional 2% Offense for each percent of Turn Meter removed and ignore Protection for that ability. If target ally defeats an enemy during their next turn, they gain 50% Turn Meter. Target other ally gains 150 Speed and Stealth for 1 turn.

Inflict debuffs based on each enemy's role which can't be resisted:

- Attackers: 
Critical Chance Down and Critical Damage Down for 2 turns
- Healers and Supports: 
Potency Down and Tenacity Down for 2 turns
- Tanks:
Defense Down and Vulnerable for 2 turns

Leader: I Know
All Rebel allies have +40 Speed. Non-Scoundrel Rebel Attackers gain 25% Mastery and 50% Max Health and Max Protection. Jedi Rebel Tanks gain 100% Defense for 2 turns at the start of each encounter, Protection Up (50%) for 1 turn whenever they gain Taunt, and deal bonus True damage equal to 20% of their Max Health whenever using a Basic ability against an enemy with Protection Up.

Rebel allies take 25% reduced damage from out of turn attacks and are immune to Max Health reduction and Plague. Whenever enemies attack out of turn, non-Scoundrel Rebel allies gain 1% Mastery (stacking) until the end of the encounter. At the start of each Rebel ally's turn, dispel Foresight and Stealth from all enemies.

Whenever enemies with less than 100% Turn Meter gain bonus Turn Meter, Rebel allies gain 100% Critical Avoidance (stacking) and Empire enemies can't gain bonus Turn Meter for 1 turn. Whenever a Rebel ally has their Turn Meter reduced, they can’t have their Turn Meter reduced again for 1 turn. Whenever an enemy is revived, all Rebel allies gain 10% Turn Meter.

Enemies inflicted with Burning from a Rebel ally can't recover Health and if Burning is dispelled on an enemy they take 20% of their Max Health as damage. Whenever a Rebel ally inflicts an enemy with Burning they gain Damage Immunity for 1 turn. The first time a non-Scoundrel Rebel ally loses all of their Protection, they gain Second Wind for 3 turns, which can't be copied.

Allies and enemies are immune to cooldown manipulation.

Second Wind:
The first time this character would be reduced to 1% Health, dispel this buff and recover 50% Health and Protection instead

Unique 1: Forever Our Princess
At the start of the battle, R2-D2 gains 75% Max Health, Max Protection, Offense, and Potency until the end of the battle, Stealth for 1 turn, and assists whenever Leia uses a Special ability dealing 50% more damage. Damage R2-D2 receives is decreased by 20% and Rebel allies recover 10% Health whenever R2-D2 attacks out of turn.

If all allies are Rebels, at the start of her turn and each enemy's turn Leia gains Fearless if she didn't already have it until she receives damage, which can't be copied, dispelled, or prevented. Whenever an enemy's turn ends while Leia has Fearless, she gains 2% Max Health, all enemies lose 5% Mastery and 15% Defense and Tenacity until the end of the encounter and Leia gains 4% Ultimate Charge. While she has Fearless, at the end of each of her turns, non-Scoundrel Rebel allies gain 5% Mastery (stacking) until the end of the encounter and Leia gains 4% Ultimate Charge. Leia can't gain Fearless if she has a Taunt effect.

At the start of her turn, all other Rebel allies recover Health equal to 100% of the damage Leia received since her last turn. If their Health was already at 100%, they recover this amount in Protection instead.

Whenever a Rebel Attacker or Rebel Support ally is Dazed they gain bonus Protection (100%) for 1 turn. Whenever an enemy is Ambushed, all Rebel allies gain Foresight for 1 turn. Whenever a Jedi Rebel Tank uses an ability on their turn, Leia assists.

Fearless:
All allies are immune to Expose and Fear; all allies have +50% Offense and Tenacity

Unique 2: Galactic Legend
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.

Ultimate: These Are My Friends
Requires 100% Ultimate Charge to activate.

Ultimate Charge
Gain 4% Ultimate Charge whenever an enemy's turn or Leia's turn ends while Leia has a stack of Fearless, and 1% whenever a Rebel ally deals damage while they have Call to Action.

Deal True damage to all enemies equal to 30% of Leia's Max Health (90% against enemies who are Ambushed), remove 100% Turn Meter, inflict Ambush on all enemies for 1 turn who don't already have it and, if all allies are Rebels, Fracture all enemies until the end of Leia's next turn or she is defeated which can't be copied, dispelled, or resisted.

All Rebel allies recover 100% Health and Protection and gain Tenacity Up for 3 turns which can't be dispelled or prevented, and other Rebel allies gain 50 Speed for 2 turns. If this ability defeats an enemy, revive all defeated Rebel allies and they recover full Health and Protection, all non-Scoundrel Rebel allies gain 30% Mastery until the end of the encounter, and other Rebel allies gain an additional 50 Speed for 2 turns.

This ability can't be countered or evaded.

Attacks and Abilities

4. Boushh (Leia Organa) (Episode VI: Return of the Jedi, infiltrating Jabba's Palace)
Light Side, Attacker, Leader, Bounty Hunter, Hutt Cartel, Scoundrel

Relic Amplifier: Thermal Detonator

Attacks and Abilities

Basic: Ambidextrous Assault
Deal Special damage to target enemy and inflict a Thermal Detonator for 2 turns. If the ally in the Leader slot is Hutt Cartel, this attack can't be evaded. If the ally in the Leader slot is Bounty Hunter, inflict Defense Down for 2 turns. If it's Boushh's turn and the ally in the Leader slot is Smuggler, attack again.

Special: Inventive (Cooldown: 3)
Deal Special damage to all enemies and detonate all Thermal Detonators. Then, inflict a Thermal Detonator for 2 turns on all enemies.

Leader: Brutal Bargainer
Bounty Hunter allies gain 25% Max Health and Max Protection, and enemies with Deadly Bluff lose 25% Tenacity. At the end of each turn, dispel all buffs on enemies with both Deadly Bluff and Thermal Detonator.

Contract
Defeat an enemy with damage from Thermal Detonators.

Reward:
All Bounty Hunter allies have their Payouts activated and are immune to Stun. Additionally, enemies can't be revived.

Unique 1: Fearless
Boushh is immune to Fear. At the start of battle, Boushh gains 1 stack of My Kind of Scum until the end of battle, which can't be copied, dispelled, or prevented. At the start of the encounter, all enemies gain Deadly Bluff for 3 turns. At the end of each turn, if an enemy with Deadly Bluff was inflicted with any Thermal Detonators, inflict an additional Thermal Detonator for 2 turns.

If all allies were Hutt Cartel at the start of battle, enemies with Deadly Bluff can't attack out of turn and if they have both Deadly Bluff and Thermal Detonator, they lose 25 Speed. If the ally in the Leader slot is Hutt Cartel and not a Galactic Legend, Boushh is immune to Turn Meter manipulation. Boushh will assist (limit once per turn) whenever another Hutt Cartel ally uses an ability during their turn and target enemy has Deadly Bluff.

My Kind of Scum: +10% Max Health and Defense

Deadly Bluff: Boushh's Abilities gain additional effects against this character

Unique 2: Ubese Ogygian Cloak
Boushh and Light Side Smuggler allies gain 5% Armor Penetration, 15% Offense, 10% Potency, and 10 Speed. If the ally in the Leader slot is Hutt Cartel, Boushh and Light Side Smuggler allies are immune to Ability Block and Stun, and these bonuses are doubled. Light Side Smuggler allies gain 20% Critical Chance.

While in Raids:
The max cooldown of Inventive is reduced by 1. If the ally in the Leader slot is Hutt Cartel, when Fearless inflicts a Thermal Detonator, all Hutt Cartel allies gain 10% Armor Penetration (max 200%), 20% Offense (max 400%), 20% Potency (max 400%), and 10 Speed (max 100).

Unique 3: Boushh's Payout
Whenever Boushh receives Rewards from a Contract, they also gain the following Payout. (Contracts are granted by certain Bounty Hunter Leader abilities.)

Payout:
Inflict 3 Thermal Detonators for 2 turns on all enemies. Ambidextrous Assault and Inventive inflict 1 additional Thermal Detonator until the end of battle. If all allies were Hutt Cartel at the start of battle, the cooldown of Inventive is reset and the max cooldown is reduced by 1.

Bonus:

5. General Leia Organa (Episode VII-IX)
Light Side, Support, Leader, Resistance, Unaligned Force User

Relic Amplifier: Galactic Map

Attacks and Abilities

Basic: General's Defense
Inflict Stun for 1 turn on target enemy, then deal Special damage to them. If the ally in the Leader Slot is Resistance also inflict Expose for 1 turn. If the target enemy is First Order this Expose cannot be resisted.

Special 1: Inspiring Speech (Cooldown: 4)
All allies gain Tenacity Up and Protection Up (20%) for 2 turns. All Resistance allies then gain Light The Spark for 2 turns which cannot be copied. Then call all Resistance allies to assist dealing 30% less damage.

Light The SparkDeal 30% more damage against Dark Side enemies and another 20% more damage if that enemy was First Order; unit gains 40% Potency and 20% Health Steal.

While in Territory Wars and if all allies are Resistance excluding Galactic Legends: 
Whenever an ally assist, they reduce their cooldowns by 1, and the damage penalty is removed, and they deal damage again if they have Light The Spark.

Special 2: Reaching Out (Cooldown: 50)
Dispel all debuffs from all Light Side allies, and target Light Side ally recovers 80% of their Max Health and 60% of their Max Protection, all other Resistance allies recover half this amount and become Inspired. General Leia Organa starts Reaching Out, and targeted ally becomes Reached until General Leia stops Reaching Out. General Leia Organa stops Reaching Out after 2 turns. This ability starts on cooldown.

Reaching Out: General Leia Organa has 50% Damage Reduction, is Immune to Turn Meter Manipulation, detrimental effects are returned to the inflictor and she misses her next 2 turns.

Reached: This unit cannot be Critically Hit, has 50% Offense, 50% Tenacity, 50% Critical Damage, 50% Defence Penetration and 50% Damage Reduction.

Leader: General of the Resistance
All allies have 20% Potency and Tenacity, doubled for Resistance allies. Whenever an enemy is inflicted with Expose or an enemy with Expose takes damage Resistance allies gain 5 Speed (Stacking) until the start of their next turn.

All Resistance allies start the battle Inspired and gain Critical Hit Immunity for 1 turn which cannot be dispelled or copied. Whenever a Resistance ally is Inspired reduce the cooldown of Reach Out by 1 and that ally gains 20% of General Leia's Base Max Health, Max Protection, Offence and Defense until they lose Inspired.

While in Territory Wars and if all allies are Resistance excluding Galactic Legends: 
Resistance allies have +50% Mastery and can't be defeated until General Leia Organa is defeated.

Unique: Hope
Whenever a Light Side ally takes damage reduce the cooldown of Reach Out by 1. If that ally was Resistance reduce the cooldown of Reach Out by 2. If that ally was Veteran Smuggler Han Solo reduce the cooldown of Reach Out by 3.

Whenever a Resistance ally takes damage, they gain 5% Tenacity and Critical Avoidance (Stacking) until the end of their next turn and have a 30% chance to gain Foresight for 1 turn.

General Leia Organa cannot be countered and is immune to Tenacity Down. When General Leia Organa is defeated all allies gain 100% turn meter, and gain Light The Spark, Offence Up and Critical Hit Immunity for 3 turns.

While in Territory Wars and if all allies are Resistance excluding Galactic Legends
The first time she is defeated, General Leia Organa revives at 50% Health and Protection, and the cooldown of Reach Out is reset.

6. Jedi Knight Leia Organa (Expanded Universe)
Light Side, Attacker, Jedi

Relic Amplifier: Lightsaber

Attacks and Abilities

Basic: Indomitable Slash
Deal Physical damage to target enemy and inflict Potency Down for 2 turns. This attack deals bonus damage equal to 20% of Jedi Knight Leia Organa's Max Health and ignores 30% of the enemy's protection.

Special 1: I Have That Power (Cooldown: 4)
Deal Physical damage to all enemies and inflict Daze and Blind for 2 turns. If this attack defeats an enemy, all non-Galactic Republic Jedi allies gain Tenacity Up for 2 turns and Jedi Knight Leia Organa gains 20% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he gains 3% Ultimate Charge.

Special 2: Force Communication (Cooldown: 4)
Jedi Knight Leia Organa grants all her non-unique Buffs to all non-Galactic Republic Jedi allies for 2 turns, Dispels all their non-unique Debuffs and grants them 10% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he instead gains 20% Turn Meter.

While in Grand Arenas
Reduce all non-Galactic Republic Jedi ally ability cooldowns by 1.

Unique 1: Now I Am A Jedi
Jedi Knight Leia Organa is immune to Stun and Fear. At the start of the encounter, Leia Organa (Jedi) gains +30% Offense and Tenacity for each non-Galactic Republic Jedi ally and her attacks can't be evaded or resisted. Whenever she scores a critical hit, she recovers 5% health and protection.

While in Grand Arenas: 
Jedi Knight Leia Organa ignores enemy Taunts during her turns.

Unique 2: Skywalker Legacy
If all allies are non-Galactic Republic Jedi, at the start of battle, Jedi Knight Leia Organa gains +30 Speed and 100% Max Health and Max Protection. If Jedi Master Luke Skywalker is in the leader slot, Jedi Knight Leia Organa gains a bonus turn at the start of the encounter and she has +50% Avoidance from Sith and Dark Side Unaligned Force User enemy attacks.

If Jedi Master Luke Skywalker is in the leader slot, the following bonuses are gained:

  • Jedi Master Luke Skywalker and Jedi Knight Leia Organa are immune to Healing Immunity and Doubt and gain Tactical Supremacy for 2 turns at the start of battle. While they have Tactical Supremacy, all other buffs on them can’t be dispelled.
  • Jedi Knight Luke Skywalker and Jedi Knight Leia Organa gain Jedi Lessons for 3 turns at the start of battle, take reduced damage from Percentage Health damage effects and Massive damage effects, and damage they receive is decreased by 30%.
  • Whenever a Jedi ally uses Inherited Teachings, Jedi Master Luke Skywalker recovers Protection equal to 5% of his base Max Protection, doubled if that ally had Jedi Legacy.
  • If Jedi Master Luke Skywalker targets Jedi Knight Leia Organa with They Grow Beyond, she gains Advantage and Critical Damage Up for 2 turns, and Jedi Lessons for 3 turns.

While in Grand Arenas and if Jedi Master Luke Skywalker is in the leader slot:
Non-Galactic Republic Jedi allies can't be defeated until Jedi Knight Leia Organa reaches below 70% Health. When she reaches this threshold, Jedi Knight Leia Organa gains +50% Offense and Tenacity, and gains Damage Immunity for 2 turns.

2 Replies

  • dosman2233's avatar
    dosman2233
    Seasoned Ace
    2 months ago

    She'll be a surprise character, and a look into what could have been if she continued her Jedi Training

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