"Rius;c-2343220" wrote:
Ah “your experience won’t improve”. You mean I won’t get to spend the next season(s) steamrolling everyone until I reach my new peer level. I want my experience to be consistent, and my level to improve. You see? I want consistently close matches against like opponents at every level. Matches that I have to win with clever deployment on D and good play against the AI on O. Some might call it… skill. Given the number of players this should be possible, particularly at low to mid tiers.
“I want…” is not the voice of the community. Others like to at-least feel reward for progress of there roster. Regardless of F2P or purchased progress. It is fair to have a good season for unlocking a GL or good units like GAS and JKL. These take up to a year to farm F2P so it’s nice to have a few wins before you fairly hit another ceiling again where people have counters. Otherwise you will always feel the grind and get bored of never reaching a good spot to enjoy your progress. Let people enjoy completing these milestones. Everyone will naturally take turns in unlocking or levelling up characters or ships.
And stop being entitled to want a system amenable to how you ‘want’ to win. Why is there so much toxicity to better rosters. Is it jealousy because these players have been playing longer or may have dipped into crystals? Let them play their way and you play yours. Focus on your matches. See why you lost and work towards that squad or unit so you may win next time.
Can you not face losing without claiming the system is unfair. This system is the fairest I have seen because of the lack of adjustments to make people happy. Very simply you win you progress. You lose, work on your roster to win more ?.
Sigh. I can’t believe I am still having to clarify my issue/position but sure, here goes.
1. I expect to lose some matches, and lose progressively more matches as I reach the limit of my roster and skill.
2. The issue that really needs fixing is the non-players. If everyone played the system would actually work.
3. I am not learning anything about my roster or play style by either: a. Getting a win over someone who would have stomped me if they played. Or b. Getting stomped by someone who didn’t have to try very hard.
4. I concede your point about enjoying the fruits of your labor when you improve by crushing it for a bit. But the high occurrence of mismatches means even that might be very short lived.
5. This issue is felt most keenly in the lowest rungs, where a single zeta or toon or ship has the power to make a battle un-winnable. I am sure an entirely different set of rules apply to higher tiers.
I hope this clarifies. I actually enjoy this mode overall, just wish (as I’ve said before) that the swings in opponent power weren’t so large.