7 years ago
Arena Payout Calculation Recommendation
Many players are locked into Squad/Fleet Arena Payout times that don't work with their schedules. This leads to lower payouts, frustration, and less time spent in-game because many people can't climb at the correct time everyday.
Allowing players to change their timezone in game could alleviate this, but it would be messy as players would change frequently and it could cause more stress on EA Answers.
My recommendation is to leave everything as-is, but just change the way Payout Rank is calculated. Rather than basing Payout on Rank achieved at a static moment in time, make Payout based on the highest Rank achieved during the previous 24-hours.
This is an easily implementable, simple fix that would make the game much more flexible for players.
More crystals for the Players, more time spent in-game for EA. Win win.
This will not decrease spending because the value of crystals is relative to the crystal income of your peers, so people will still spend to have a competitive edge.
Appreciate the consideration. :smile:
Allowing players to change their timezone in game could alleviate this, but it would be messy as players would change frequently and it could cause more stress on EA Answers.
My recommendation is to leave everything as-is, but just change the way Payout Rank is calculated. Rather than basing Payout on Rank achieved at a static moment in time, make Payout based on the highest Rank achieved during the previous 24-hours.
This is an easily implementable, simple fix that would make the game much more flexible for players.
More crystals for the Players, more time spent in-game for EA. Win win.
This will not decrease spending because the value of crystals is relative to the crystal income of your peers, so people will still spend to have a competitive edge.
Appreciate the consideration. :smile: