Forum Discussion
8 years ago
if I am successful the game is balanced if I am not it must be because the game is unablanced :p
Seriously, balance means to me to have the choice of several viable options to be successful (most people here probably look at area first and foremeost and everything else as a mean to be successful in arena). And not to have one option dominate all others. This is true for both abilities and toons.I would like to be able to be competitive with a debuff focus as well as a buff or DPS focus. Mods do actually help a lot in that respect as they let youz tailor your toons abilities to some degree. The same would be true for factions. I would also appreciate it if I had to regularly change my arena team composition based on what team I currently face so I don't simply go for one team that I use against all opponents.
The problem I have with swgoh is their rotating meta. Meta in swgoh normally means there is one best option and everything else is inferior. Which is why everyone rushes to replicate that meta and that is how they make money and can continue to provide that game, I get that. I still don't like it.
I would rather prefer it if they started constantly upgrading and adding different toons from different factions and with different abilities instead of doing faction passes that give one faction a massive boost and advantage over all others. But again, I understand why they do it that way from a business perspective. Doesn't mean that I have to like it. Btw, i think the dumb AI actually helps to achieve balance in some respect because it makes it possible for non-meta teams to beat a stupid AI meta team (doesn't help the non-meta team being a prime target).
Oh, and what is not balance? Spamming platoons and TB with useless toons you would otherwise not develop. hiding key content like zetas behind specific factions that people could otherwise ignore. That is just a lazy way to force people to farm those characters even if they really don't want to.
Seriously, balance means to me to have the choice of several viable options to be successful (most people here probably look at area first and foremeost and everything else as a mean to be successful in arena). And not to have one option dominate all others. This is true for both abilities and toons.I would like to be able to be competitive with a debuff focus as well as a buff or DPS focus. Mods do actually help a lot in that respect as they let youz tailor your toons abilities to some degree. The same would be true for factions. I would also appreciate it if I had to regularly change my arena team composition based on what team I currently face so I don't simply go for one team that I use against all opponents.
The problem I have with swgoh is their rotating meta. Meta in swgoh normally means there is one best option and everything else is inferior. Which is why everyone rushes to replicate that meta and that is how they make money and can continue to provide that game, I get that. I still don't like it.
I would rather prefer it if they started constantly upgrading and adding different toons from different factions and with different abilities instead of doing faction passes that give one faction a massive boost and advantage over all others. But again, I understand why they do it that way from a business perspective. Doesn't mean that I have to like it. Btw, i think the dumb AI actually helps to achieve balance in some respect because it makes it possible for non-meta teams to beat a stupid AI meta team (doesn't help the non-meta team being a prime target).
Oh, and what is not balance? Spamming platoons and TB with useless toons you would otherwise not develop. hiding key content like zetas behind specific factions that people could otherwise ignore. That is just a lazy way to force people to farm those characters even if they really don't want to.
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