"Legend91;c-2152879" wrote:
"Rath_Tarr;c-2152872" wrote:
"Legend91;c-2152862" wrote:
"RandomSithLord;c-2152715" wrote:
As long as your matchmaking GP is not made entirely of relics, r0 is the best choice on supports and characters that only need speed (like Starck for example).
R5+ on attackers, r3-4 on most tanks, r7 on your meta characters or the ones that have multiple uses (GLs, GG, JKL, GK, JKA, etc.).
Once you hit r3+ on your top 80, keeping anyone at r0 is no longer important, but until then it helps greatly with matchmaking. Finisher boost is less than 300 GP for a huge gain while one relic level is almost 1k.
Tbh for the "speed chars" like Starck I'd equip the 3 speed pieces and just not upgrade them or just equip the 3 right pieces. I've already had an opponent who did exactly that and had like 13 chars at g12+6.
If you put in the resources to equip the 3 right side pieces you might as well add the left side pieces and finish up to g13 so those juicy stat bonuses get added to your base stats and mod %stat boosts apply to them.
You don't need that stats. I was using my r0 DR + r0 BSF for so long (even against the shard kraken and his full r7 SE team) and was still winning with ease (just ONE example). It probably would've even be fine with g12+6 (in this case I'd probably add the 3 left pieces for the stats while on Starck I'd leave'em out as he is 100% about speed).
"TVF;c-2152873" wrote:
"Legend91;c-2152862" wrote:
"RandomSithLord;c-2152715" wrote:
As long as your matchmaking GP is not made entirely of relics, r0 is the best choice on supports and characters that only need speed (like Starck for example).
R5+ on attackers, r3-4 on most tanks, r7 on your meta characters or the ones that have multiple uses (GLs, GG, JKL, GK, JKA, etc.).
Once you hit r3+ on your top 80, keeping anyone at r0 is no longer important, but until then it helps greatly with matchmaking. Finisher boost is less than 300 GP for a huge gain while one relic level is almost 1k.
Tbh for the "speed chars" like Starck I'd equip the 3 speed pieces and just not upgrade them or just equip the 3 right pieces. I've already had an opponent who did exactly that and had like 13 chars at g12+6.
There's a small speed boost when using a speed set by going to G13.
Yeah but is it worth it the additional GP? Not sure. IF going for MM exploiting we might aswell take it to the max, no? :D
1) Going from g12+6 to g13 adds 0 GP
2) Going from g12+6 to g13 adds all of those big 12 gear stat boosts to the character's vase stats which means that mod %boosts now apply to them
So going from g12+6 to g13r0 is a no-brainer.