I run:
Phasma (leader)
Poe (tank)
FOO (support)
Ben (debuff)
TFP (damage)
Between Poe and FOO, I have the odds advantage that one of them will act before the enemys Poe. If either of them do act before the enemy Poe, then this team will manipulate the turns to such a high degree that sometimes, the enemy team never takes an action.
● FOO - 70% chance to remove 50% of turn meter. If any turn is removed, all allies gain 10% turn meter.
With this team, this shot puts the whole team at 100% turn meter.
● Poe - Taunt and remove 20% turn meter from enemy team and expose them.
If FOO fails to act first, this ability ensures FOO acts after Poe, and it also puts my team ahead in turn meter.
● TFP - kill something
● Phasma - All allies gain 45% turn and advantage.
This ability pushes FOO, TFP to the point where they are almost ready to take another turn. It also gives the team a damage boost from advantage.
● Ben - Ability block, offense down, 65% chance to remove 50% turn meter.
This ability further reduces the enemy turn meters, preventing them from acting. It also nerfs them incase they do get in a turn.
● FOO - Random ally gaing 80% turn meter.
This one snowballs turn advantage after Phasmas turn increase, providing FOO a second turn, where he transfers that turn to a random ally. If this hits Phasma, she does her AoE speed down. If it hits TFP, it gives him offense up (combined with advantage from Phasma, and expose from Poe), where he will one shot any hero on the field. If it hits Poe or Ben, they just basic attack, and then the rest of the team takes their turns.
End result is the enemy is neutered from Ben, exposed from Poe, and have not acted, while my team has had two full turns. If any of the enemy survived, its just a matter of playing clean up.