"StarSon;c-2462875" wrote:
"herd_nerfer;c-2462867" wrote:
"StarSon;c-2462860" wrote:
"iMalevolence;c-2462858" wrote:
"StarSon;c-2462856" wrote:
"iMalevolence;c-2462855" wrote:
"StarSon;c-2462853" wrote:
"iMalevolence;c-2462825" wrote:
The Commander Cody infinite loop was left alone ~4 datacron sets ago. Why was that one left unchanged during its entire run, but the Biggs one is too problematic and needs stripped from players mid set? It is literally the exact same affix (and this can be seen because this change retroactively changed the cody cron description on the .gg website).
I feel like you just answered the question. They fixed it to prevent future loops.
As I've mentioned, it's about the precedent they had already set. If the exact same infinite loop had been untouched for an entire set already, players should be able to safely assume that it won't be touched mid set this round.
Players knew this would loop under MM the day they announced the datacron set. CG should have immediately (within a day or two) made it very clear that they would be making changes to it to prevent that and then made the changes ASAP. This is not something that gets silently dropped on players 2 months after the set is released and after people have spent money/crystals and various datacron materials to acquire a biggs cron and upgrade biggs to R5 to use the cron.
Or maybe they didn't want to push a fix until they had it properly tested, since it was going to affect multiple datacrons?
Only one currently available datacron makes use of that modifier and that is the Biggs level 9. They could have easily waited 2 months to include the change for the next datacron set.
But if the goal is to fix it for all future datacrons that use this, why wait? Because you wanted them to for your benefit isn't really a good reason.
Why not wait though? They could as easily wait to apply the fix until the DC set expires - in fact that's arguably easier since it wouldn't be impacting something that's currently live in the game that players have already invested in.
I respect your opinions StarSon - so I'm wondering what you're seeing here that I'm not. It seems to me that it's a net neutral impact on the game to let the datacron run its course - but 'fixing' it just invalidates player investment while delivering what benefit?
I understand how people could be upset by this, but it just doesn't seem like an odd occurrence to me. No one has yet produced a post from CG telling us they'll never fix a tm loop DC because it'll go away. Just because they were unable to fix (or didn't have time) it the first two times doesn't mean they hadn't always planned on fixing it. Entirely possible they put a ticket in for it the very first time and just got to it when they got to it, which happens to be now.
Also, while we're talking precedent, CG has never really cared about invalidating player investment so not sure why people expect them to start caring now.
I don't have the Datacron but I absolutely can understand the sentiment of players that have invested in it.
CG stated themselves that they will not be fixing Datacrons because they have a shelflife. This statement alone should be enough "proof" for you On top of that, even when Datacrons had "unexpected" effects in the past, even one that was exactly the same as this one, they didn't fix it. Even more reason.
This set is out for 2 months, CG did not make a statement in which they let the players know, contrary to their own statement of not fixing Datacrons, that they will be fixing it.
For quite a while now CG "fixes" or "changes" things just because they didn't test new stuff (enough) and it seems to become a habit of them not to compensate players for it. I remember my guildies whom play for a very long time telling me how CG would always give out make goods even for trivial things. And now? It seems quite sad how a company changes the way they see and treat their customers... and I think if customers are unhappy they have a right to let their voice be heard and the company know how they feel.
It is totally ok if you do not feel that way, then you are not one of the players this concerns. But why then giving the players this concerns the feeling that they are unreasonable or "question" their concerns? This I really don't understand. Let them get their voice heard without questioning it. Where is the problem?