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"newbornFL;c-1466213" wrote:
Except i play in high end arena and i see this everytime.
I just looked at your ships. With the caveat that I don't know your lineup, you have no 7* cap ships and only two G12 pilots (one of whom is piloting a 3* ship). Your TFP is G9 and your KRUM G8.
Sorry but this isn't the high-end I'm talking about."Boreas;c-1466239" wrote:
"leef;c-1466228" wrote:
"Boreas;c-1466225" wrote:
The problem with Biggs' ship occurs when it's used along with Tie Adv. unfortunately target locked enemies get target locked again and again as if they are refreshing after the turn, which causes multiple prot recoveries. I don't know if the target lock stacks as DoTs, I don't think so, and this may be a bug, but I don't think anything will be done about it.
it doesn't "stack", but you can still inflict target lock on a target locked enemy, thus biggs gaining prot.
Yes, that's what I meant, and if target lock does not stack, why a ship who has already have target lock can get target locked again?
This is true for all debuffs. If JTRey is stunned, you can still stun her again and thus give her another opportunity to cleanse debuffs, even though there is no stacking mechanism for the stuns."Boreas;c-1466239" wrote:
"leef;c-1466228" wrote:
"Boreas;c-1466225" wrote:
The problem with Biggs' ship occurs when it's used along with Tie Adv. unfortunately target locked enemies get target locked again and again as if they are refreshing after the turn, which causes multiple prot recoveries. I don't know if the target lock stacks as DoTs, I don't think so, and this may be a bug, but I don't think anything will be done about it.
it doesn't "stack", but you can still inflict target lock on a target locked enemy, thus biggs gaining prot.
Yes, that's what I meant, and if target lock does not stack, why a ship who has already target lock on can get target locked again?
You're just using the term stack wrong, but for the purposes of what you're trying to say, just assume that yes it stacks. It doesn't matter, it's working as intended.- The subject line of this post is misleading and should be changed. Biggs is not broken, but is WAI.
Please change the subject line to, "Ship Arena Help" - Late shards when everyone is maxxed TIE Silencer can OHKO or red dot biggs if he is giving you a problem. Simply advantage, offense up. thrawn defense down debuff use silencer special biggs dead. Falcon can kill biggs in one turn too. get TL on biggs use falcons buff. Then shuttle gives falcon 100 TM and biggs and another ship are dead from Single attacks. Silencer is easy farm... Falcon not so much...but you'll find Falcon is by far the most powerful ship in the game and worth farming...even if it dies on 2nd round. it will have killed 2-5 ships in that time if you have kylo shuttle
EDIT : if you just got into ships and are on an early shard...then yes biggs can be extremly hard to take down.. You just need to focus fire and pray you'll find the stronger you get the less a problem he is. - Nope.
At high end arena he only lasts a little while because the damage outstrips the protection. I run Biggs and four target lockers and they can't keep up with the damage. It just delays things a little while instead of making him invulnerable. "newbornFL;d-159400" wrote:
Whose ideea was it to give a self sustaining tank that calls assists?
This is so bad.
35 % Protection recuperation is A LOT. Way too much.
Except it's also slow and while it can self-sustain, it is also quite easy to destroy with the right team and debuffs. If you can't beat it, take a look at your team. Definitely able to be taken out.- adriancoolmanSeasoned NewcomerExcept i play in high end arena and i see this everytime.
- can't remember if i ever fought a team without biggs' xwing, still winning the overwhelming majority of fights on offence. So yea, the ship is good, but beatable.
- Target lockers and biggs is about as close to Meta, as there is. Which isn't saying much with the few ships we have. It's certainly beatable - but is it good, sure, of course.
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