2 months ago
Captain Enoch anti synergy
There's a specific part in the kit of DTP, being: Whenever an Imperial Remnant ally is critically hit, remove 3% Turn Meter from all enemies. This is great for the Remnant team, as enemies with Blig...
That defeats the purpose of the team and they would just get nuked in the opening move, as there wouldn't be blight.
You know his unique goes away when he dies right? He is usually the first to die, so there isn't any need for a change to the kit. The idea is you stall long enough for blight to spread before Enoch dies, and then they start killing themselves with crits.
The team quickly falls apart without Enoch to dispel. He's normally one of the last to go for me
So then what? You actively want to make the team worse and die faster.... cause why?
Did you read my post? Enemies without Blight would never be able to critically hit, drastically reducing damage. Enemies with Blight would be able to score critical hits, but at the cost of their vitality. It’s a trade off.
Besides which, critical hits don’t make or break a battle.