2 months ago
Captain Enoch anti synergy
There's a specific part in the kit of DTP, being: Whenever an Imperial Remnant ally is critically hit, remove 3% Turn Meter from all enemies. This is great for the Remnant team, as enemies with Blig...
The team quickly falls apart without Enoch to dispel. He's normally one of the last to go for me
So then what? You actively want to make the team worse and die faster.... cause why?
Did you read my post? Enemies without Blight would never be able to critically hit, drastically reducing damage. Enemies with Blight would be able to score critical hits, but at the cost of their vitality. It’s a trade off.
Besides which, critical hits don’t make or break a battle.
You also realize they have a "revive" mechanic that is nullified by crits. Whenever an ally would be reduced to 1% health by a non crit, enemies are applied blight and your team lives to fight on? So yes, crits can make or break a battle.
Also, DTP has been shifted to GM team and Enoch with DTMG. You basically get your wish by just breaking the teams up like that.
I'm sorry Hexen, I can't keep up with all these acronyms
Is GM grand mother's?