"Chima;c-1769432" wrote:
"crzydroid;c-1769298" wrote:
I played the game 2.5 years before unlocking Revan; new players who make Revan their goal shouldn't wait that long.
Are you being silly just for fun? You had to wait because the character wasn't in the game yet. Not because there is a lot more to farm before you go to get him. Or because you have no clue that he is the TOP #10 arena. /facepalm
You can think you are right, but for every single person I saw staring this game, they gave up because it's "too much". My facebook has a lot of friends that never hit 85.
It may sound facetious, but it is exactly my point; Waiting for Revan now SEEMS like a long wait because you know about him, but you can actually obtain him in a shorter amount of time with focus than the veteran players had been playing when he was released--they weren't handed this free new character, they have spent YEARS building up rosters, mods, arena teams, crystals, credits, ability mats, etc.
It was also my point that you will never compete against veteran players who have Revan in the top 10 of arena. You don't have to catch up to veteran players. If you are just unlocking arena, you are not a high enough level to even unlock the nodes where you can farm the requisite characters for Revan. So your top 10 as a new player can't possibly be Revan. That goes in with my first point--veteran players could farm those characters soon after release because they'd already put in the TIME necessary to progress that far and unlock those nodes.
New players have been quitting since the start of the game. Not everyone who downloads a game is going to stick with it. The leader and officers of my first guild left around level 60-70 and never came back that I know--that was 2.5 years ago when the game was less than a year old. I got unlucky with my initial shard placement and started at rank 16,000 in arena...but it was easy to skip past at least 10,000 ranks because it was full of accounts that obviously never got much past the tutorial. So I don't think that facebook friends quitting is a sign of the times; it's just par for the course.
I do agree that the number of characters now may make it seem more overwhelming, but you have more choices now and many more guides, such as Warrior's updated pillars. But when I started, it wasn't as though the farm path was clear. I still needed to come on forums and benefit from the experience of others and read kits and figure out how the game worked and theory craft in order to become remotely competitive.
Someone else mentioned you no longer have to farm specific factions, such as Jawas, for mods, so there is more flexibility there. I believe the requirements for credit heist were also loosened a little bit. This person also mentioned Tusken Shaman, which ties into my post about the tank raid--now you don't need to spend resources on Shaman--you can go right for the better tank toons.
As for marquees--I think it would be an interesting idea for new players to be able to play those. But you're not missing out on too much--I haven't yet touched half the marquee characters, and 40-45 shards is not that hard to grind (fun fact, when a character hits 5*, you still need 20 shards to get to the halfway point of maxing). To make up for that, you have the faction quests for new players, which I believe give character shards, in addition to tutorials on how to use those factions. I never got that from the game. I had to read kits and forums and figure it out.
I'm not saying it's EASY for new players. But it was never easy. I just don't think it's as unfair as you are making it out. There may be new challenges for new players, but what we're saying is that's balanced by some of the old challenges being gone.