6 years ago
"Catching up"
It'd be great & not unfair at all, if the game somehow allowed players to catch up to players that have been with swgoh since 2015-2016 & beyond. Like after completing Daily Quests 365 times, the game...
"Prosser;c-1920330" wrote:"Kyno;c-1920143" wrote:"Oldeuboi;c-1920093" wrote:
Are you suggesting they add a blue turtle shell to the game
In a pod racing game mode.
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Why do you need to catch up to them?
The only time a player is pitted against someone that far ahead of them is if they are choosing to be in a guild that is above them, and that's a players choice, and they offer a path for you to make those choices and catch up. $$$.
Nothing about this game has any direct need for a player to catch up to other players, if they played without taking a break. If they took a break, that's their choice and a different conversation.
This game is measured in time, how much you have put in, this "advantage" (not really since we compete with players of the same timeframe) is what veterans get and they shouldnt diminish that.
Have you started a new toon lately? The only way to stay competitive in your shard, of all new players, is to join a strong guild that will carry you because that is what everyone does. If you don't, everyone will slowly but surely pull ahead due to getting more gear from raids, more guild tokens, more GeT, and more Zetas from TW. Even if you keep up farming the current meta, which means you never have time to farm older needed toons, you will still be behind your shard since they will have better geared toons.
If you try and follow the current natural progression of the game, you're setting yourself up for failure in your shard, again those new players you're supposed to be able to compete against. You'll barely get raid han, and the rest will have him as well as GK and Traya.
I personally dont think new players should be handed maxed squads, but something to speed up the earlier grinds is needed. Double shard drops of older toons or move them to multiple low energy hard nodes. Gear up to about level 10 or even 11 (let's be honest, most toons are useless until then) should be halved, ie make a stun gun need 25 salvage and 25 carbs. That or again, increase the drop rates of those gear pieces.
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