Character Kit Concept: Captain Lawson
Unit Name: Captain Lawson
Relic Amplifier: Cup of Caf
Affiliation: Light Side, Support
Tags: Constable
Era: Era of the Shadow Lord
Attacks and Abilities
Basic: Feeling The Heat
Deal Special damage to target enemy and Distract them for 2 turns. If Two-Boots is active, he gains Protection Up (25%, stacking) for 2 turns, he is called to assist, and inflict Health Steal Down for 2 turns.
Special 1: First Time For Everything (Cooldown: 3)
Deal Special damage to target enemy and, if they were an Outlaw, reduce their Accuracy by 35% (stacking), which can’t be evaded or resisted, and Ability Block them for 2 turns.
If Lawson has Retribution, dispel all debuffs from himself and Two-Boots, and they gain 50% Turn Meter. If Lawson has Alert, dispel all buffs from all enemies and inflict Buff Immunity for 2 turns.
Special 2: I Tried To Be Better (Cooldown: 5)
Remove Taunt from all other allies, and they gain Protection Up (75%, stacking) and Stealth for 2 turns. Lawson gains +75% bonus Protection and 5 stacks of Resilient Defence until the end of the encounter.
When all stacks of Resilient Defence from this ability expire, Lawson gains 30% Max Health and Max Protection (stacking) until the end of the encounter, he loses 50% Health and Protection which can’t defeat him, and all other allies lose Stealth from this ability, recover 100% Health and Protection, gain Offence Up, Critical Damage Up, and Defence Penetration Up for 2 turns, and 15% Offence (stacking) until the end of the encounter.
Unique: Ongoing Investigation
If there are any Empire enemies active at the start of each encounter, Lawson gains Bounty Hunter’s Resolve until he is defeated, and while he has Bounty Hunter’s Resolve, he takes reduced damage from percent Health damage effects.
At the end of each of his turns, if all of his abilities are on cooldown and Lawson has Offence Up or Defence Penetration Up, he takes a bonus turn.
If Two-Boots is an ally, whenever he deals True damage, he gains 5% Turn Meter. Whenever Two-Boots uses a Special ability, Lawson assists. Outlaw enemies can’t gain Turn Meter while Lawson and Two-Boots are active.
Whenever an enemy gains a buff, Attacker allies gain 1% Critical Damage (stacking), Tank allies gain 1% Defence (stacking), and Support and Healer allies gain 2% Potency (stacking) until the end of the encounter. If that enemy was an Outlaw, all allies also gain 3% Turn Meter. If that enemy was Empire, these bonuses are doubled and all allies gain an additional bonus based on that enemy’s faction until the end of the encounter:
- Imperial Trooper: 1% Offence (stacking),
- Inquisitorius: 2% Tenacity (stacking),
- ISB: 2% Critical Avoidance (stacking)