"CuddlyTyrant;c-1406962" wrote:
At a 10% drop rate with 5 cantina refreshes, you're still earning at most 10 shards a day...so, spending 500 crystals a day for the 30 days it would take to get 7 stars, that would be $100/month. How is that fun? All it does is bore or over charge people into quitting. I am by no means saying that the game should make content completely free, it deserves to make money. I'm only saying it should have reasonable reward ratios to cost. There are several bottlenecks already....ability mats, zeta mats, raid gear, credits, etc...Farming characters is one aspect of the game, they could give everyone all the characters at 7 stars and you'd still spend several months(or longer if you're not in a powerful guild) upgrading a single full squad to max gear. This is not even considering new character releases and new features(like ships), which contribute to longevity.
Drop rates are not 10% for character shards, they are 33% across the board. 5 cantina refreshes isn't 500 crystals a day, it's 700 crystals a day. I have no idea where you are getting the $100/month - we get free crystals each day. The average amount varies depending on your arena finishes, TB stars, etc.
Yes, of course there are multiple bottlenecks. But you can pick out any one and say "well, why should gear be so hard to get, just make it easy since there are other bottlenecks like shards..." Why should shards specifically be the one that is loosened? This is, first and foremost, a collection game, and the thing that people enjoy collecting is the characters. Giving all characters 7* immediately would remove a lot of the collection aspect of the game that people enjoy.