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7 years ago
Ok, 33% drop rates, its still about 1000 cantina runs to unlock a character. With them costing up to 16 energy a pop, that's 58 runs a day assuming you're refreshing 5 times. So, 17 days and spending nearly 12000 crystals. Lets assume you get an extremely generous 5000 crystals free in that 17 days. You would still have to spend about $50 to actually run that many cantinas. Most people are only going to refresh once a day, i would think. So, they'd get 20 runs a day taking 50 days of perfect energy usage and refreshing once to hit 7 stars. For one complete squad that's 250 days...I don't understand why you're defending the drop rates. Could you explain why you think the rates are fine? I think this is a great game and am only trying to make it better by giving players a better sense of...dare I say it...pride and accomplishment. Lets not forget how many characters are completely unattainable through farming. As you said characters are a major draw, so allowing people to unlock and get them to 7 stars more quickly would entice more players. However, I have no issues with them loosening one of the other bottlenecks. Characters just happens to be my preference.
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