2 years ago
cheaters
I am more than a little disappointed that I have not heard back regarding a cheater that I turned in. I submitted a DM to @CG_Leviathan and @CG_LucifersDaddy . No response or acknowledgement has be...
"nfidel2k;c-2401745" wrote:"wharp;c-2401742" wrote:"nfidel2k;c-2401740" wrote:"wharp;c-2401737" wrote:"Ragnarok_COTF;c-2401735" wrote:
Got to GW. For any given node, if you take the same actions, you get the exact same results. At least that was the case ages ago when we had to do those fights manually.
Ahahah, miss these old days, when I started this game, I was always restarting a battle in GW to find the "right" path :smiley:
What I mean, is, if CG don't own the algorithm or it is messy, they can't check against forged datas, so their only ways is to rely on player report.
Have you ever heard of parallel processing?
As far as I understand things, cheaters juice their stats on offense, they don’t alter the RNG.
Never heard of it (going to google now).
I am not saying they are altering RNG, but altering datas sent (sending modified datas to the server, including stats, damage done, ....). You don't event need the app to send forged datas....
They have to manually check the datas, if they can't reproduce the outcome (or do the reverse function).
So the reverse function would merely generate a possible seed from a pseudo-random number. I don’t understand how this checks the data - especially since more than one seed can potentially produce the same value. An easier way to verify a pseudo-RNG sequence would be to independently generate the same sequence and compare them. You can do this merely by calling the same methods within a contained scope.
The RNG should be internal to the server, without any dependence on any client data. Most likely they are using a server timestamp for the seed, generated with the server request for the battle. This is the easiest setup and prevents someone from altering the outcome. I haven’t heard of anyone altering the battle algorithm results; what I have heard is they alter the unit stats those algorithms use to calculate the results.
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