Forum Discussion
7 years ago
What GP is your Guild? ~110M
What tiers did your Guild try? 6
How long to complete those Tiers (1,2,3... or Heroic)? Went from several days to needing just 1 refresh of attempts.
Did you feel like you received better rewards for completing the Raid? (Not factoring in the shorter time to complete)
Not factoring in the shorter time? Eh not really. Non gold mod salvage is essentially worthless imo as a reward. We need too many stun guns (not to mention the corresponding carbantis) to get 16 as a reward from something we cant even do that often. Would it really kill you guys to bump that up to 25? Or put stun guns in the guild store? Or make them show up more often in the shard shop? Stun guns and the mk 8 biotech components (the black balls, not the half that are challenge gear pieces) are what determine readiness for me. The other gear is fine but I'd rather have gold mod salvage, more credits, zetas and omegas, and basically all the types of (non-challenge) gear bb8 needs to go from g11 to g12.
Do you feel your Guild is able to grow to be able to beat the next tier in the future?
Hard to tell, the raid takes so much investment and focus that we get constantly set back by people leaving whenever they personally are ready because the cost of having to wait for traya and g12+ pieces is too high. Requiring so many teams from so many people makes this scenario inevitable and unfixable unless and until we get some actually accessible teams that can do 15-20% in each phase so a guild's core 10-15 members can get it done regardless of turnover.
Which change did you like the most?
Reducing the completely ridiculous health pool. Also, was non carbanti challenge gear removed from here and the HAAT? If it was, that's the real best.
Which change did you like the least?
Tier 3 shouldn't be so different between t6 and heroic. With the different speed and different sabre behavior it's impossible to get meaningful practice with Chex mix teams
How has your overall experience changed since the update? It's definitely an improvement overall. The raid still just isn't fun. Very little opportunity for creativity and the cost of trying something new is just impossibly high for all but the whaliest whales and people with test accounts. Too few teams are viable. The cost of entry is brutal. I've been putting off so many teams and toons I'd rather do to farm the essentially required teams the game feels like Galaxy of Sith Gear, which is especially frustrating considering I've been almost exclusively focused on the raid since it came out and am still waiting for the guild to be ready for heroic.
What tiers did your Guild try? 6
How long to complete those Tiers (1,2,3... or Heroic)? Went from several days to needing just 1 refresh of attempts.
Did you feel like you received better rewards for completing the Raid? (Not factoring in the shorter time to complete)
Not factoring in the shorter time? Eh not really. Non gold mod salvage is essentially worthless imo as a reward. We need too many stun guns (not to mention the corresponding carbantis) to get 16 as a reward from something we cant even do that often. Would it really kill you guys to bump that up to 25? Or put stun guns in the guild store? Or make them show up more often in the shard shop? Stun guns and the mk 8 biotech components (the black balls, not the half that are challenge gear pieces) are what determine readiness for me. The other gear is fine but I'd rather have gold mod salvage, more credits, zetas and omegas, and basically all the types of (non-challenge) gear bb8 needs to go from g11 to g12.
Do you feel your Guild is able to grow to be able to beat the next tier in the future?
Hard to tell, the raid takes so much investment and focus that we get constantly set back by people leaving whenever they personally are ready because the cost of having to wait for traya and g12+ pieces is too high. Requiring so many teams from so many people makes this scenario inevitable and unfixable unless and until we get some actually accessible teams that can do 15-20% in each phase so a guild's core 10-15 members can get it done regardless of turnover.
Which change did you like the most?
Reducing the completely ridiculous health pool. Also, was non carbanti challenge gear removed from here and the HAAT? If it was, that's the real best.
Which change did you like the least?
Tier 3 shouldn't be so different between t6 and heroic. With the different speed and different sabre behavior it's impossible to get meaningful practice with Chex mix teams
How has your overall experience changed since the update? It's definitely an improvement overall. The raid still just isn't fun. Very little opportunity for creativity and the cost of trying something new is just impossibly high for all but the whaliest whales and people with test accounts. Too few teams are viable. The cost of entry is brutal. I've been putting off so many teams and toons I'd rather do to farm the essentially required teams the game feels like Galaxy of Sith Gear, which is especially frustrating considering I've been almost exclusively focused on the raid since it came out and am still waiting for the guild to be ready for heroic.
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