Forum Discussion
fathertaylor2001
7 years agoRising Novice
What GP is your Guild? 80Million
What tiers did your Guild try? 5 and 6
How long to complete those Tiers (1,2,3... or Heroic)? T5 a couple days, T6 up to 5 days
Did you feel like you received better rewards for completing the Raid? (Not factoring in the shorter time to complete)Overall yes because we are completing a higher Tier than before.
Do you feel your Guild is able to grow to be able to beat the next tier in the future? Near future no, maybe a year from now if the top members don't leave the guild.
Which change did you like the most? The health adjustments
Which change did you like the least? It's what didn't change. The gear rewards are not shared throughout the guild.
How has your overall experience changed since the update? We're on a different Tier, but not much else changed. Participation remains lackluster and it's not really a focus of the guild.
I'm only responding to this topic because it seems you're asking questions to get the answers you want to hear. Yes the raid is easier for lower guilds, but HSTR still remains out of reach. It's the gear rewards in all the raids that ultimately causes the issue. By only giving the top performers good rewards, you cause problems for guilds trying to improve. In order for us to move to Heroic, we need at least half the guild to get some well developed characters. They can't do that unless the strongest members stop participating in the raids and let others get better rewards. Essentially, you're asking players to voluntarily stop playing the game the way they like (possibly for an extended period of time). This doesn't seem good for the game? It's not the difficulty of the raid that's frustrating for us, but the difficulty of getting together a group that can do the raid. Guild members are being forced to decide between staying with a group of people they've developed a relationship with, or trying to find a new group so they can progress.
It would have been fine if you had left the raid the same and instead made the gear reward even for all members in the raids. This includes the Pit and AAT raids which both get done so fast, that members aren't even trying to do them. This causes them to progress even slower and pushing the HSTR further into the future. We've had to start a contest allowing the members to choose the Pit raid start time. This way there's interest in the raid and a range of members get a chance at the best rewards.
I know there is a great resistance to evening out the gear rewards, but if you want guilds to progress in these raids, you need to reward the whole guild and not just a select few. Currency and shard differences are enough of a reward for the top performers. Uneven gear rewards just makes it difficult for guilds to work together as a group and progress in these challenges.
What tiers did your Guild try? 5 and 6
How long to complete those Tiers (1,2,3... or Heroic)? T5 a couple days, T6 up to 5 days
Did you feel like you received better rewards for completing the Raid? (Not factoring in the shorter time to complete)Overall yes because we are completing a higher Tier than before.
Do you feel your Guild is able to grow to be able to beat the next tier in the future? Near future no, maybe a year from now if the top members don't leave the guild.
Which change did you like the most? The health adjustments
Which change did you like the least? It's what didn't change. The gear rewards are not shared throughout the guild.
How has your overall experience changed since the update? We're on a different Tier, but not much else changed. Participation remains lackluster and it's not really a focus of the guild.
I'm only responding to this topic because it seems you're asking questions to get the answers you want to hear. Yes the raid is easier for lower guilds, but HSTR still remains out of reach. It's the gear rewards in all the raids that ultimately causes the issue. By only giving the top performers good rewards, you cause problems for guilds trying to improve. In order for us to move to Heroic, we need at least half the guild to get some well developed characters. They can't do that unless the strongest members stop participating in the raids and let others get better rewards. Essentially, you're asking players to voluntarily stop playing the game the way they like (possibly for an extended period of time). This doesn't seem good for the game? It's not the difficulty of the raid that's frustrating for us, but the difficulty of getting together a group that can do the raid. Guild members are being forced to decide between staying with a group of people they've developed a relationship with, or trying to find a new group so they can progress.
It would have been fine if you had left the raid the same and instead made the gear reward even for all members in the raids. This includes the Pit and AAT raids which both get done so fast, that members aren't even trying to do them. This causes them to progress even slower and pushing the HSTR further into the future. We've had to start a contest allowing the members to choose the Pit raid start time. This way there's interest in the raid and a range of members get a chance at the best rewards.
I know there is a great resistance to evening out the gear rewards, but if you want guilds to progress in these raids, you need to reward the whole guild and not just a select few. Currency and shard differences are enough of a reward for the top performers. Uneven gear rewards just makes it difficult for guilds to work together as a group and progress in these challenges.
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