Forum Discussion

AKAThePlaybook's avatar
AKAThePlaybook
Seasoned Newcomer
4 years ago

Clarifying Recent Dev Statement

"Characters and ships CAN have multiple of the same buff but it won’t display multiple stacks in cases where it won't increase the effect of the buff"

So does this mean that most universal buffs and debuffs can stack? Or is it still a limited list?

IE, crit chance up and crit chance down should stack, right? What about Ability Block?
  • The way I see it, only one buff is applied and counted, but there are extras hidden away. I think that only taunt and a few other buffs and debuffs work this way: As opposed to increased stats (like Offense Up) taunt changes the way that you interact with the character. As CG puts it, more of these buffs doesn’t increase the effect of the buff. There is no need for more taunts, so they are not shown and do not activate when this taunt leaves the character, but they exist for the sake of counting buffs.
  • "th3evo;c-2269467" wrote:
    To me it sounds like we don't actually 'refresh' buff duration unless it's specifically stated in the ability description. Every time you get a buff it creates a new instance of the buff that we don't always see and that doesn't always directly affect the character.

    BB-8 uses Covert Data Transfer every turn: Secret Intel for 3 turns -> Secret Intel (2 turns) + Secret Intel (3 turns) -> Secret Intel (1 turn) + Secret Intel (2 turns) + Secret Intel (3 turns) -> Secret Intel (1 turn) + Secret Intel (2 turns) + Secret Intel (3 turns) -> etc.

    At least that's how I understand it. And a really good question was brought up by Ultra - how does it affect characters/ships whose abilities somehow work with the number of buffs - Geonosian Spy, Asajj Ventress, Sith Assassin, Ahsoka Tano's Jedi Starfighter etc.?


    Yes I believe this is correct.
  • Konju2's avatar
    Konju2
    Seasoned Newcomer
    "Ultra;c-2269424" wrote:
    I think what its saying is that if you call Shaak Ti to assist, and then again, and again, while a unit still hasn't taken a turn, he will have 4 stacks of offense up, but it will only display one since its not additive and doesn't really matter

    I'm curious if Spy will hit 4x harder on that toon as oppose to how we were previously assuming that the unit has one offense up buff


    Shaak Ti has in her kit that Offense Up only applies to allies who don’t already have it. If this Offense Up is stacking in the code, then that’s not exactly WAI IMO.

  • This was the teebo fix.
    They don't stack in that having 4 x offense up doesn't equal 200% offense, however each of instance will be there.
    If you gain offense up for 1 turn and then gain it again for 2 turns and then again for 3 turns
    Each of instance will expire seperately and will essentially have it for 3 turns, however things that count # of buffs or buff expiration will count each in individually.
    Spy way harder than the debuffs you can count because there is probably a ton of tenacity downs.
  • "th3evo;c-2269467" wrote:
    To me it sounds like we don't actually 'refresh' buff duration unless it's specifically stated in the ability description. Every time you get a buff it creates a new instance of the buff that we don't always see and that doesn't always directly affect the character.

    BB-8 uses Covert Data Transfer every turn: Secret Intel for 3 turns -> Secret Intel (2 turns) + Secret Intel (3 turns) -> Secret Intel (1 turn) + Secret Intel (2 turns) + Secret Intel (3 turns) -> Secret Intel (1 turn) + Secret Intel (2 turns) + Secret Intel (3 turns) -> etc.

    At least that's how I understand it. And a really good question was brought up by Ultra - how does it affect characters/ships whose abilities somehow work with the number of buffs - Geonosian Spy, Asajj Ventress, Sith Assassin, Ahsoka Tano's Jedi Starfighter etc.?


    The example you put up is correct, but there's a weird quirk that needs to be added--if BB-8 uses his basic attack when he's at SI (3 turns) + SI (2 turns) + SI (1 turn), at the end of the turn he still has 3 stacks of Secret Intel, not 2.

    Never mind, I think I'm overthinking this. I bet the Secret Intelligence buff has a hidden effect that gaining Secret Intelligence refreshes the duration of all SI buffs, like how Translation refreshes all stacks of Translation.
  • "TargetEadu;c-2269425" wrote:
    I’m pretty sure Spy does hit that much harder. This is just the first time (or first that I can remember, and I have a good memory for semi-useless video game details) that it’s confirmed that it’s supposed to work that way and officially explained why.


    We knew that's the way Spy works since the days of the Teebo bug being fixed.