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AKAThePlaybook's avatar
AKAThePlaybook
Rising Vanguard
4 years ago

Clarifying Recent Dev Statement

"Characters and ships CAN have multiple of the same buff but it won’t display multiple stacks in cases where it won't increase the effect of the buff"

So does this mean that most universal buffs and debuffs can stack? Or is it still a limited list?

IE, crit chance up and crit chance down should stack, right? What about Ability Block?

16 Replies

  • "Scuttlebutt;c-2269422" wrote:
    You’ll notice it in places like conquest with the Massively Overpowered disk. My sith empire trooper would get an overpowered attack each of his turns despite only have 3 buffs. Each time another sith would use a special, he would stack those buffs and quickly get to 10 buffs.


    That may be why Cooling Systems were so 'broken', stacking buffs somehow. The certainly were far more effective that advertised in descriptions .
  • "Rokaryn_Mazel;c-2269547" wrote:
    "Scuttlebutt;c-2269422" wrote:
    You’ll notice it in places like conquest with the Massively Overpowered disk. My sith empire trooper would get an overpowered attack each of his turns despite only have 3 buffs. Each time another sith would use a special, he would stack those buffs and quickly get to 10 buffs.


    That may be why Cooling Systems were so 'broken', stacking buffs somehow. The certainly were far more effective that advertised in descriptions .


    Those data disks would grant a buff for 1 turn, so they would expire and not give an invisible stack

    Things like having Vader and Kylo Ren (Unmasked) in the same team means, that everytime KRU counters and applies tenacity down on the same target before they take a turn, Vader can cull for higher damage
  • "Rokaryn_Mazel;c-2269547" wrote:
    "Scuttlebutt;c-2269422" wrote:
    You’ll notice it in places like conquest with the Massively Overpowered disk. My sith empire trooper would get an overpowered attack each of his turns despite only have 3 buffs. Each time another sith would use a special, he would stack those buffs and quickly get to 10 buffs.


    That may be why Cooling Systems were so 'broken', stacking buffs somehow. The certainly were far more effective that advertised in descriptions .


    Deployable Cooling Systems triggered only when gaining a buff. SET gets a buff every time Sith ally uses a Special Ability. Since the buffs don't 'refresh' but create a 'new' buff every time then it counts towards Massively Overpowered.

    "Ultra;c-2269550" wrote:
    "Rokaryn_Mazel;c-2269547" wrote:
    "Scuttlebutt;c-2269422" wrote:
    You’ll notice it in places like conquest with the Massively Overpowered disk. My sith empire trooper would get an overpowered attack each of his turns despite only have 3 buffs. Each time another sith would use a special, he would stack those buffs and quickly get to 10 buffs.


    That may be why Cooling Systems were so 'broken', stacking buffs somehow. The certainly were far more effective that advertised in descriptions .


    Those data disks would grant a buff for 1 turn, so they would expire and not give an invisible stack

    Things like having Vader and Kylo Ren (Unmasked) in the same team means, that everytime KRU counters and applies tenacity down on the same target before they take a turn, Vader can cull for higher damage


    Deployable Cooling Systems did not grant buffs. If you are talking about Offensive/Defensive Buffs then those do grant buffs for only 1 turn.
    The dev comment only mentions buffs - not debuffs.
  • This was the teebo fix.
    They don't stack in that having 4 x offense up doesn't equal 200% offense, however each of instance will be there.
    If you gain offense up for 1 turn and then gain it again for 2 turns and then again for 3 turns
    Each of instance will expire seperately and will essentially have it for 3 turns, however things that count # of buffs or buff expiration will count each in individually.
    Spy way harder than the debuffs you can count because there is probably a ton of tenacity downs.
  • "th3evo;c-2269467" wrote:
    To me it sounds like we don't actually 'refresh' buff duration unless it's specifically stated in the ability description. Every time you get a buff it creates a new instance of the buff that we don't always see and that doesn't always directly affect the character.

    BB-8 uses Covert Data Transfer every turn: Secret Intel for 3 turns -> Secret Intel (2 turns) + Secret Intel (3 turns) -> Secret Intel (1 turn) + Secret Intel (2 turns) + Secret Intel (3 turns) -> Secret Intel (1 turn) + Secret Intel (2 turns) + Secret Intel (3 turns) -> etc.

    At least that's how I understand it. And a really good question was brought up by Ultra - how does it affect characters/ships whose abilities somehow work with the number of buffs - Geonosian Spy, Asajj Ventress, Sith Assassin, Ahsoka Tano's Jedi Starfighter etc.?


    The example you put up is correct, but there's a weird quirk that needs to be added--if BB-8 uses his basic attack when he's at SI (3 turns) + SI (2 turns) + SI (1 turn), at the end of the turn he still has 3 stacks of Secret Intel, not 2.

    Never mind, I think I'm overthinking this. I bet the Secret Intelligence buff has a hidden effect that gaining Secret Intelligence refreshes the duration of all SI buffs, like how Translation refreshes all stacks of Translation.
  • MomawNadonE3P0's avatar
    MomawNadonE3P0
    Rising Adventurer
    4 years ago
    "TargetEadu;c-2269425" wrote:
    I’m pretty sure Spy does hit that much harder. This is just the first time (or first that I can remember, and I have a good memory for semi-useless video game details) that it’s confirmed that it’s supposed to work that way and officially explained why.


    We knew that's the way Spy works since the days of the Teebo bug being fixed.

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