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- VertigoBeast9 years agoSeasoned Ace
"danrussoa;920777" wrote:
I'm only running clones for now on in arena. Five hundred crystals isn't worth the effort of moving mods all the time for this or that.
Maybe they'll add the modsets to the QoL improvements #RebellionsAreBuiltOnHope - I ran Cody Zeta clones for about 2 weeks recently. The Maul teams and any team with Zariss were auto-losses lol. QGJ zeta teams, wiggs, vader, droids and anything else really were fair game though. I definitely was fighting to finish top 15 or top 10 though instead of gunning for top3 - so there is that. Not having buff immunity, shock, a reliable dispel, stuns, or ability block really hurt their ability to compete right now. The enemy team can do whatever the F they want lol.
I went back to Rex lead (and no other clones) last week and am back fighting for first - Rex is still great, especially with all the guaranteed first turn crits from maul-lead sith teams! Pretty much guarantees your team goes immediately after their first toon lol.
@Vertigo I would give literally anything to have some sort of "mod sets" thing. I don't mind the credit price for moving them - but good lord is it a mess trying to removed 30 mods from one team then put that back together on 5 separate windows while staring at your other 600 mods in inventory...then do it again a few minutes later. Mods are an absolute nightmare to move, manage, and keep track of. - Like many teams, they can work fine on offense but fall apart on defense.
- Rex lead is great, I switched to Rex lead while my Zaul squad finishes gearing. I can beat all the zaul and zader except for one and drop to a respectable 18ish.
Clones, you need spectacular mods and they are like droid teams. Decent on offense but you're going to fall like a rock because the computer doesn't know how to utilize their skills well on defense.
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