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Devian_Ers
New Rookie
4 years ago

Commander 7567 "Rex" idea, his y-wing and "Jesse" as bonus

I hope devs already have concept for Commander Rex, but if they have other plans, here's kit idea for future. In addition some ideas for his y-wing and CT "Jesse"

UNIT NAME: Clone Commander 7567 "Rex"
Hero's Journey character
ALIGNMENT: Light Side
CATEGORIES: Leader, Support, 501st, Clone Trooper, Galactic Republic
Great tenacious leader, who protects his allies from death, slows down and stops enemies.

ABILITIES:
basic: Stun shot
Deal dmg to target enemy and a random other enemy. On a critical hit – deal dmg 3rd time. Each hit has a 100% chance to stun each target which can’t be resisted.
Special: Rescue plan (4 turn cooldown)
Dispel all debuffs on all allies and and equalize their current Health Percentage. All allies gain tenacity
up. (zeta)Grant himself and targeted ally Unending Loyalty for 2 turns

Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this character. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.

Special: Listen to me(3 turn cooldown)
Dispell buffs on all enemies, and remove 40% TM from them, inflict speed down, ability block and daze. If targets where already dazed – stun them for 2 turns
Unique: Unique: CT-5555 incident
Clone Commander 7567 has his tenacity doubled against dark Side enemies and receives reduced dmg from enemy leaders. (zeta)Clone Commander 7567 is Immune to negative effects from enemy’s leadership
Leadership: All allies gain +20 Speed for each stunned enemy and gain 20% Potency for each GR ally. Also, All Galactic Republic allies gain +40% Health. Whenever Clone Commander 7567 uses special ability, another random clone ally assists him
Clone allies gain 10% TM whenever they lose health.
Unique 332nd Company
Whenever 501st Leader uses special ability during their turn, Clone Commander 7567 assists. 501st allies are Immune to daze and ability block.
(zeta) At the end of each of Rex’s turn, random other 501st ally gains 10% Turn Meter and recovers 10% Health

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Rex’s Y-wing ability concept:
Spoiler

Rescue(basic):
'grant foresight and speed up to a random allied ship. Rex' y-wing recovers 10% health and protection. If rex's Y-wing is at full health - restore 10% health and protection on an ally instead
Loyal Friend(Special):
Grant himself and targeted ally Unending Loyalty for 2 turns, all allies gain healing over time.
unique:
all allies gain 10%TM at the end of each of Rex’s Y-wing turn or whenever he takes damage
Enter battle:
dispel debuffs on all allies and grant them foresight and speed up for 2 turns

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UNIT NAME: CT-5597 “Jesse”
ALIGNMENT: Light Side
CATEGORIES: Leader, attacker, 501st, Clone Trooper, Galactic Republic

ABILITIES:
basic: Deal dmg to target enemy and grant random ally foresight.
Special: Execute order
Inflict target lock and ability block on target enemy which can’t be resisted or evaded, then call all allies to assist.
Special: Sentenced to death
Inflict deathmark, offense down, slow down, and cc down on target enemy
Leadership: Vicory or Death
All clone allies have +30% Health, Defense and Protection. Also, 501st allies gain 40% Tenacity for each clone ally, +40% accuracy against target locked enemies and Unending Loyaltybuff at the start of a battle
Enemies have -30% speed and -30% accuracy.
(zeta)All clone allies assist whenever another clone ally uses special ability, with 60% penalty (each clone ally can assist only ones)
5. Second in command. CT-5597 is immune to to Turn Meter reduction and Reduces effects of all debuffs on himself by 1 turn. Whenever Clone leader takes dmg, Jesse grants them tenacity up and gains 10% TM

  • "Sebek;c-2248902" wrote:
    I'm not good at feedback, but i think the Potency on his Lead is too much for all allies, and totally too much with the bonus potency for GR. And what does mean loose health? And why does Jesse have Target Lock?
    Yeah, +100% potency is too much. Yes...Lose health :#
    I forgot to add that clone trooper allies have +40% accuracy against target locked enemies, ty


  • Just asking, but what is the Y-Wing supposed to do? Is it just going to be a non-attack unit? If so, shouldn't it have something saying "that when there are no allied combatants, this unit escapes from the battle"?
  • how about 'grant foresight and speed up to a random ally. Rex recovers 10% health and protection. If rex's Y-wing is at full health - restore 10% health and protection on an ally instead'? @Xcien
  • I know what the Y-Wing was from, and that works.
    Also, the Y-Wing was not malfunctioning. Otherwise, they would have dropped out of the sky.
  • "Devian;c-2249195" wrote:
    "Xcien;c-2249163" wrote:
    Also, the Y-Wing was not malfunctioning. Otherwise, they would have dropped out of the sky.
    All other ships on that deck were on maintenance, so I assumed it was malfunctioning, but ok maybe it was already repaired.



    If it hadn't been repaired, then Ahsoka and Rex would be dead. But I see how you got that idea.
  • @Xcien yes, it's a non-attack unit. But, in case of fleet, there is one other combat ship in game - flagship. With y-wing being pretty fast due to different bonuses(and stats, ideally) and healing mechanic, he can help (for example) Negotiator to use ultimate 2nd or 3rd time even if he is alone at that point
  • But if it can't attack, then what's the point of it fighting? Also I don't really like the basic. The only thing it does is heal itself, which is going to be very frustrating if that ship is the only ship left, and it just keeps healing itself. Maybe put the healing in a special, and have it call an assist or something for the basic.
  • "Xcien;c-2249124" wrote:
    But if it can't attack, then what's the point of it fighting? Also I don't really like the basic. The only thing it does is heal itself, which is going to be very frustrating if that ship is the only ship left, and it just keeps healing itself. Maybe put the healing in a special, and have it call an assist or something for the basic.
    In s7 it was malfunctioning non-combat unit that tried to rescue Ahsoka. And Rex maneuvered, and boosted his speed while carefully 'caught' his ally. So the only idea is to swap turn-meter, which will be even worse if he's left alone =)
    I was thinking of granting TM, but that's even more useless then swap.
  • "Xcien;c-2249163" wrote:
    Also, the Y-Wing was not malfunctioning. Otherwise, they would have dropped out of the sky.
    All other ships on that deck were on maintenance, so I assumed it was malfunctioning, but ok maybe it was already repaired.