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137 Replies
- LukeDukem84 years agoRising Ace
"Zaph0dd;c-2320475" wrote:
Same duplicated discs on the same nodes, again.
this....also am showing same discs per node - braskme4 years agoSeasoned AceWell, at least they fixed the map warping to the end boss once you got to a certain point in the map. Otherwise, same old conquest. At least I know how to do all the feats this time, just a matter of slogging through it and getting some decent RNG on disks and enemy selection.
- nottenst4 years agoSeasoned Ace
"CarSickShoe;c-2320665" wrote:
Don’t get perseverance. Even with the change I thought at least CLS rebels would still be great with it, right?
It’s so bad. The description says “once per turn”, but right now it’s only allowing characters to assist one additional time between that character’s turn. Basically it’s a permanent -30% damage for at most 1 additional assist for each turn a character takes.
Example: CLS rebels. Both Chewies double-assist at the start like expected, but then single assist (like if perseverance wasn’t equipped) until either Chewie takes another turn
I don't think I saw Perseverance on Conquest 10. I see it coming up, but with a comment like this it looks like I might just be better doing what I did last time - doubling up on Zealous Ambition. - winterwolves4 years agoSeasoned Ace
"CarSickShoe;c-2320665" wrote:
Don’t get perseverance. Even with the change I thought at least CLS rebels would still be great with it, right?
It’s so bad. The description says “once per turn”, but right now it’s only allowing characters to assist one additional time between that character’s turn. Basically it’s a permanent -30% damage for at most 1 additional assist for each turn a character takes.
Example: CLS rebels. Both Chewies double-assist at the start like expected, but then single assist (like if perseverance wasn’t equipped) until either Chewie takes another turn
Can you confirm toons don't assist themselves on their own turn?
Really seems like a handicap disk more than a boost now, if that is the case. "I think this is too easy, so I'm going to reduce my squad damage by 30%".
Really, even a full assist team like geos and Mon mothma will do less damage overall now. You get 1 extra attack from a toon, but every other attack until their turn comes around again is -30%.
Let's assume the whole squad is the same speed and your toon does 100 damage normally. No other penalty or boost on assist for simplicity.
Perseverence:
70 damage on their turn.
140 damage first double assist.
210 damage from 3 other assists until turn comes around.
420 total.
No perseverance:
100 on turn
400 from 4 assists until turn comes around.
500 total.
Only advantage is if you are applying some other effect like a debuff per attack, you will get one more application per turn cycle.
They turned it from the best disk to a nerf your own team disk. - winterwolves4 years agoSeasoned AcePerseverance should have been changed to being a double tap on your own turn only. Even with the damage reduction it was well worth it to get to apply your basic an extra time each turn. Now having to rely on also getting an assist call makes -30% too big a penalty.
It could also return to being an actual improvement if the damage penalty was removed. But still only worth having in your loadout if you get assists, otherwise those slots are better used with something else. - M0st1yHarm1ess4 years agoSeasoned Ace
"Rath_Tarr;c-2320700" wrote:
Have I mentioned lately how much I hate Grindquest? With its ridiculous NPC buffs, its boringly repetitive battles and its mind-numingly boring repetitive feats. Congratulations CG, you have taken a fun new mode.and degraded it into by far the most obnoxious part of the game, a steaming pile of
Come on, admit it, you just can't handle the yellow bricks. You want to go back to red. "PeachyPeachSWGOH;c-2320759" wrote:
"Rath_Tarr;c-2320700" wrote:
Have I mentioned lately how much I hate Grindquest? With its ridiculous NPC buffs, its boringly repetitive battles and its mind-numingly boring repetitive feats. Congratulations CG, you have taken a fun new mode.and degraded it into by far the most obnoxious part of the game, a steaming pile of
Come on, admit it, you just can't handle the yellow bricks. You want to go back to red.
There aint any bricks right now. Caught up in supply chain issues I guess.
That I can handle, dumb though it is. It's all the rest of the crud that is Grindquest in its current form that I can't stand.
I complete it because if I don't then I start falling behind in the rat race but I find it tedious at best and irritating more often than not.- Seriously? Think they want me to have Evasive Technique or Volatile Accel..
"Hal_10000;c-2320710" wrote:
This is the first time my reaction to a new conquest was "ugggh".
Pretty much my reaction.
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