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- UC-mariogshNew TravelerThey need to get money somehow, right? They couldn't let you get 40 carbonite boards,even tho they're needed at all relic levels
- It is the same as the gear going down, because apparently if you complete conquest you don't require gear?
I really can't understand their logic of removing some of the rewards that you have earned in the progress of getting to the top crate just to say that they have been 'replaced with better'. "Recurve;c-2239685" wrote:
I really can't understand their logic of removing some of the rewards that you have earned in the progress of getting to the top crate just to say that they have been 'replaced with better'.
But that's exactly the reason: If you're able to get higher crates you're probably more in need of higher relic materials. And to equalize it to a degree so that all people are getting more or less the same amount of useful things they have to take away some of it, otherwise you would have a huge advantage to those who arent's able to get max rewards. Balance of the force, you may have heared it before.- The "logic" from CG's perspective I'd imagine, is that if players got rewarded with all the crates they had got past then the reward structure becomes too generous. So the top crate offers less gear but gives you higher value relic materials. It's a balance.
Again, just devil's advocating here - Konju2Seasoned NoviceAny balancing CG is doing with the rewards crates as a concern for the evenness of rewards is cut by their offering of pack to purchase by the player base. If they were concerned about a great divide or balancing, then their own monetization of gear destroys that concern.
As it stands, players will stop engaging with the new mode early in order to achieve the best rewards for them. For example, I could continue playing and go for the top rewards crate but I will stop playing the mode early to get the crate I want (T5). I may have needed to refresh energy to get the feats completed for top crate but missing out on Aeros and 8 RC shards to get the gear is better for my progression. They’ve created a rewards system that will negatively impact player engagement with the mode imo. "Konju;c-2239719" wrote:
"CT_Waxer_7777;c-2239716" wrote:
Aeromagnifiers are in high demand so that makes sense. Keep in mind with the reward crates you choose which one you get. I prefer relic materials so I’m going up to max. But if you need gear (no harm in that) get the first. I like the reward system because it gives the player autonomy in determining the rewards.
Not to even mention the wandering merchant….
Aeros are only in high demand if you aren’t finishing CRancor and are making the choice to bloat ones roster to apply R8. The 184 pieces needed to scrap for the impulse detectors is also not alleviated in this process. The GAC matchmaking is affected by these choices as well. The difference between R7 & R8 has been minimal in terms of being able to securely win. There are numerous characters perfectly fine at G12 to R3. These items all play into my decision-making to stop at T5.
The rewards system may give you autonomy in choosing your rewards, but limits your ability to engage with the mode over the duration of the event. Subjectively better reward systems should not be applied to a 2-week long event. If I were a developer, I would offer a cumulative objectively better reward crate at the end to drive player engagement with the new mode. Placing these subjective crates limits the amount of people striving to reach the end goal and would never be in line with my intention to drive engagement.
Basically, I would want you to get more for achieving the highest crate than you currently are. Losing to win is a poor decision to put on the player imo (whether losing rewards from less engagement or losing gear when achieving top rewards).
You can say that about R8 material, but WHEN they are required for the next GLs, I’ll say I told you so.- Konju2Seasoned NoviceAnd your error comes in assuming R8 provides a major edge in any of those modes. I have 100% completion on KAM (only 1 R7 in the squad). Arena is unaffected by R8 as I place 1-3 everyday (depending upon my payout week). The 1 character I can understand making a big difference by applying R8 in LS Geo is GAS.
- PersimiusSeasoned Scout
"CT_Waxer_7777;c-2239742" wrote:
Not to mention the huge fleet difference in R8….
R8 in fleet only helps Negotiator mirrors, and YMMV. I know a bunch of people that have an r8 GK specifically for fleet and it did not work out as well as they'd hoped. 5* Malevolence fleets still win on offense.
The stat boosts from r8 also will not make an appreciable difference in arena. I see several of them every day and it just doesn't matter. And the only way it'll make a difference in LS Geo is if you have to use relic levels to make up for a mod deficiency.
Either way: just because I can complete the t7 box doesn't mean I don't need gear as well. Doing the rewards this way is a direct contradiction of CG's own stated principle of never rewarding a player for halting progression. - Konju2Seasoned Novice5* R7 Malevolence with 6* Hyena takes down R8 Negotiator for my fleet arena. Anything you list I will have an answer for until the release of the new GLs (even then R8 and the new GLs may not drastically change the meta; we have to wait and see). Also noted, I have the opportunity to farm enough R8 mats as it is from the CRancor. I’m not upset that R8 mats are in the top crate, I think it is great that players are not forced to rely on their guild size to obtain Aeros (assuming 4M GP).
None of this changes that YOU should get the gear in addition to R8 mats from an objectively better reward crate when achieving top rewards. It enhances your rewards and drives more player engagement from the player base. This creates a win-win scenario for players and devs (more players will likely spend crystals in order to achieve these rewards as the love of the mode wears off in time). - I really hope that the next GLs require R8 because I know for a fact people will fail to get them for a long time precisely because they are unable to not use materials as soon as they get them. Their decision to purposely aim for lower crates which provide more of the gear that is already farmable will only exacerbate their issues. Here's hoping.
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