"PeachyPeachSWGOH;c-2367628" wrote:
I for one would love to see all those implemented. Just wanted to note though that anything materially changing the economy isn't QoL - more rewards, faster regen, etc. And so I suspect it's even less unlikely CG will do those.
Yeah thats a fair point. Only applies to 2 and 6 though: the credits for replays and the stamina refresh rate. Clearly, they want us spending crystals for energy or the $30 pass for faster regen, thats clear from the cantina style 12 min refresh rate and their choice to make all battles 20 energy from 16. It sucks that they feel like they have to purposely make the economy a bad deal to prod us to pay up for a half decent deal.
But the rewards per battle though... Show me one other game mode where we spend energy that maxes out at 144 and regens 1 per 6 or 13 min, and we get zero rewards for replaying completed missions. Aside from progressing on these grindy feats of absolute drudgery, and getting the missed "keycards" from battles we didnt 3 star the first time around. I dare anybody from CG to try to tell us that's a feature not a bug