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4 years ago
"Mephisto_style;c-2313038" wrote:"Antario;c-2313035" wrote:
I think CG made a mistake to raise the bar for conquest postmortem. Just imagine if the current conquest would have been the first conquest introduced. I'm pretty much sure there will be much less people complaining because there is simply no nothing better to compare with.
Now everyone got used to get red crate without much effort and many won't get it this time. Of course people are upset.
People have been burning the house down since the 1st changes were made. It is far from about the red crate.
Players feel that if they are going to be beta-tested and told they are being heard, then their input and gameplay are vested. When people feel vested, they have higher expectations in products. This is particularly true when it comes how well that product meets their expectations.
You may have had this point in mind with your comment, but didn't quite state it like this: CG has a PR problem with Conquest and how they unveil refine it. Had it been Conquest version 3 on day 1, and they made no more changes and said, "enjoy" there would be far less complaining.
Bottom line is: never introduce a new game mode, which feels like a cakewalk. Just make it almost impossible to complete right off the bat. And then gradually reduce the level of difficulty as the game progresses, because you should never underestimate the creativity of the player base. They did it well with the raids and tb. I'm not sure how they could mess it up so badly with conquest.
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