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Whatelse73
3 years agoSeasoned Veteran
"StarSon;c-2368198" wrote:"Whatelse73;c-2368185" wrote:
Because it was too easy, so they fixed all the things benefiting players while leaving all the bugs that cause a problem to players in. They'll get to those "eventually"
My LV and then my Rey team just got beaten by a Thrawn team on a regular node (not a challenge node) because of that Imperial edict (bonus attacks and increased offense from attacks!) and overprepared **** level 400 rubbish. Yay this is so fun!
It's as if CG is trying to get us to NOT want to play conquest so we don't get the max crate.
Or, and hear me out, the extra node was both a way to show off Malgus and to test what would happen if they added a battle node that didn't otherwise affect Conquest so that they could add the treasure nodes, but now that we have treasure nodes we don't need an easy node at the end of s5 to farm global feats because we have a node designed specifically for farming feats at the end of every sector and they want us to use those because datacrons.
Easier? LOL.
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