Forum Discussion
61 Replies
- I like playing clones and I put my Zetas on them since I knew I would always play them. They are not viable in arena but great in AAT and GW. Yeah it sucks they nerfed the protection regen but I would have still put it on Cody. If I had put it on jyn or someone on my arena team I would have been pretty upset. They did the right thing and refunded the Barris Zeta, but I doubt they will do it again....
- Let's not discuss the "R" word... It's a sensitive topic and against TOS. I want to have a dialog with you guys and not have thread deleted.
The sheer amount of time invested in a zeta, and not knowing what it will do tomorrow, I say, " save 'em". If the end responsibility is mine to not get burned, then that' s the only option. "warmonkey;912446" wrote:
Personally I think having a zeta that takes so long to get and is a permanent part of a toon after you equip it and with constant changes that may or may not happen to how the ability works and is used that they should be removable like mods. ESPECIALLY if it's on a leader ability.
CG would never agree to removable zetas, but I like the idea.
Now I really like the idea of when you make a decision in game it has consequences such as it's on your toon forever after you equip it. So I like idea behind zetas. My problem is you can't be releasing these things that aren't in their final unbuggy state when they are so powerful in game, until they aren't.
This, QOL needs to be addressed before an update. This is a glaring weakness. But if done would prevent the backlash."ImYourHuckleberry;912571" wrote:
"warmonkey;912446" wrote:
Personally I think having a zeta that takes so long to get and is a permanent part of a toon after you equip it and with constant changes that may or may not happen to how the ability works and is used that they should be removable like mods. ESPECIALLY if it's on a leader ability.
CG would never agree to removable zetas, but I like the idea.
Now I really like the idea of when you make a decision in game it has consequences such as it's on your toon forever after you equip it. So I like idea behind zetas. My problem is you can't be releasing these things that aren't in their final unbuggy state when they are so powerful in game, until they aren't.
This, QOL needs to be addressed before an update. This is a glaring weakness. But if done would prevent the backlash.
Put a cost of 5 zetas to remove a zeta. It could work."ImYourHuckleberry;93756" wrote:
How am I supposed to build up my toons if the rules on zeta skills keep changing?
(i.e. Now health immunity blocks protection regeneration). My bad for not seeing that one coming, or is it?
Constantly is a bit much. 2 zeta changes, one description, one bug.
Changing healing immunity wasn't a change to zetas. There are very few toons that inflict this ability. I don't agree with this change but that's a different thread.
I am hoping this all works out in the end. I like the idea of zetas, but this does make it hard to manage."Kyno;912585" wrote:
"ImYourHuckleberry;912571" wrote:
"warmonkey;912446" wrote:
Personally I think having a zeta that takes so long to get and is a permanent part of a toon after you equip it and with constant changes that may or may not happen to how the ability works and is used that they should be removable like mods. ESPECIALLY if it's on a leader ability.
CG would never agree to removable zetas, but I like the idea.
Now I really like the idea of when you make a decision in game it has consequences such as it's on your toon forever after you equip it. So I like idea behind zetas. My problem is you can't be releasing these things that aren't in their final unbuggy state when they are so powerful in game, until they aren't.
This, QOL needs to be addressed before an update. This is a glaring weakness. But if done would prevent the backlash.
Put a cost of 5 zetas to remove a zeta. It could work."ImYourHuckleberry;93756" wrote:
How am I supposed to build up my toons if the rules on zeta skills keep changing?
(i.e. Now health immunity blocks protection regeneration). My bad for not seeing that one coming, or is it?
Constantly is a bit much. 2 zeta changes, one description, one bug.
Changing healing immunity wasn't a change to zetas. There are very few toons that inflict this ability. I don't agree with this change but that's a different thread.
I am hoping this all works out in the end. I like the idea of zetas, but this does make it hard to manage.
I'm working on a list of zeta changes, but the HI impacted more than just Boba, so I think it's more than 2 or 3 zeta changes.- Give everyone 20 zetas, thatd make me happy
- What about those that invested in boba and kylo and Cody? No bugs there at all but they took a big nerf with healing immunity change. Changing an existing mechanic out the blue nerfing two toons and a whole squad? That don't seem fair
"SubzeeeDon;912593" wrote:
What about those that invested in boba and kylo and Cody? No bugs there at all but they took a big nerf with healing immunity change. Changing an existing mechanic out the blue nerfing two toons and a whole squad? That don't seem fair
Only like eight characters out of 100 or so inflict healing immunity, and half of them aren't used in arena"SubzeeeDon;912593" wrote:
What about those that invested in boba and kylo and Cody? No bugs there at all but they took a big nerf with healing immunity change. Changing an existing mechanic out the blue nerfing two toons and a whole squad? That don't seem fair
And that's my point. And so far, the only answer has been to shift blame to the customer and say, "you should have known!"
That's right, it's all my fault for zetaing Boba in the 1st place. So I say, "save your zeta'd until you're absolutely certain the qol adjustments have all been made, but... And this is a big but.... That won't remove all risk for these types of shenanigans."Allenb60;912599" wrote:
Only like eight characters out of 100 or so inflict healing immunity, and half of them aren't used in arena
So 4 toons out of 5 in arena can apply? Doesn't sound too good
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