Forum Discussion
61 Replies
- Most players don't get the point, it's not the zeta change. It's the sudden change of mechanics that rendered the zeta not worth it. And we can all agree getting zeta takes weeks.
"Allenb60;912599" wrote:
"SubzeeeDon;912593" wrote:
What about those that invested in boba and kylo and Cody? No bugs there at all but they took a big nerf with healing immunity change. Changing an existing mechanic out the blue nerfing two toons and a whole squad? That don't seem fair
Only like eight characters out of 100 or so inflict healing immunity, and half of them aren't used in arena
Healing Immunity toons.
1. Cassian
2. Sid
3. Death trooper
4. General Grievous
5. Ig88
6. Jawa Scavenger
7. Anakin
8. Kylo
5 of these toons are popular.
And the point is, anyone who zeta'd Boba should have known better, because we as average consumers are expected to know. So it's our fault that we zeta'd Boba and no one else's. Or at least that's an interpretation of CG's actions in regards to Boba."ImYourHuckleberry;912590" wrote:
"Kyno;912585" wrote:
"ImYourHuckleberry;912571" wrote:
"warmonkey;912446" wrote:
Personally I think having a zeta that takes so long to get and is a permanent part of a toon after you equip it and with constant changes that may or may not happen to how the ability works and is used that they should be removable like mods. ESPECIALLY if it's on a leader ability.
CG would never agree to removable zetas, but I like the idea.
Now I really like the idea of when you make a decision in game it has consequences such as it's on your toon forever after you equip it. So I like idea behind zetas. My problem is you can't be releasing these things that aren't in their final unbuggy state when they are so powerful in game, until they aren't.
This, QOL needs to be addressed before an update. This is a glaring weakness. But if done would prevent the backlash.
Put a cost of 5 zetas to remove a zeta. It could work."ImYourHuckleberry;93756" wrote:
How am I supposed to build up my toons if the rules on zeta skills keep changing?
(i.e. Now health immunity blocks protection regeneration). My bad for not seeing that one coming, or is it?
Constantly is a bit much. 2 zeta changes, one description, one bug.
Changing healing immunity wasn't a change to zetas. There are very few toons that inflict this ability. I don't agree with this change but that's a different thread.
I am hoping this all works out in the end. I like the idea of zetas, but this does make it hard to manage.
I'm working on a list of zeta changes, but the HI impacted more than just Boba, so I think it's more than 2 or 3 zeta changes.
No HI was not a change to zetas. It was a change that (could)effect zetas if the other team can inflict said ability, there is a difference."Kyno;912626" wrote:
"ImYourHuckleberry;912590" wrote:
"Kyno;912585" wrote:
"ImYourHuckleberry;912571" wrote:
"warmonkey;912446" wrote:
Personally I think having a zeta that takes so long to get and is a permanent part of a toon after you equip it and with constant changes that may or may not happen to how the ability works and is used that they should be removable like mods. ESPECIALLY if it's on a leader ability.
CG would never agree to removable zetas, but I like the idea.
Now I really like the idea of when you make a decision in game it has consequences such as it's on your toon forever after you equip it. So I like idea behind zetas. My problem is you can't be releasing these things that aren't in their final unbuggy state when they are so powerful in game, until they aren't.
This, QOL needs to be addressed before an update. This is a glaring weakness. But if done would prevent the backlash.
Put a cost of 5 zetas to remove a zeta. It could work."ImYourHuckleberry;93756" wrote:
How am I supposed to build up my toons if the rules on zeta skills keep changing?
(i.e. Now health immunity blocks protection regeneration). My bad for not seeing that one coming, or is it?
Constantly is a bit much. 2 zeta changes, one description, one bug.
Changing healing immunity wasn't a change to zetas. There are very few toons that inflict this ability. I don't agree with this change but that's a different thread.
I am hoping this all works out in the end. I like the idea of zetas, but this does make it hard to manage.
I'm working on a list of zeta changes, but the HI impacted more than just Boba, so I think it's more than 2 or 3 zeta changes.
No HI was not a change to zetas. It was a change that (could)effect zetas if the other team can inflict said ability, there is a difference.
Don't drown and sysmantics, and miss the point please.
Barris zeta was changed after initial update.
Vader mechanics was changed after initial update impacting his zeta.
HI was changed after initial impacting jyn, Cody, krennic lead. Boba and Kylo unique.
Theses are the only zetas affected by the heal immunity change
Edited: to update list of toons zeta'd impacted by code changes."ImYourHuckleberry;912632" wrote:
"Kyno;912626" wrote:
"ImYourHuckleberry;912590" wrote:
"Kyno;912585" wrote:
"ImYourHuckleberry;912571" wrote:
"warmonkey;912446" wrote:
Personally I think having a zeta that takes so long to get and is a permanent part of a toon after you equip it and with constant changes that may or may not happen to how the ability works and is used that they should be removable like mods. ESPECIALLY if it's on a leader ability.
CG would never agree to removable zetas, but I like the idea.
Now I really like the idea of when you make a decision in game it has consequences such as it's on your toon forever after you equip it. So I like idea behind zetas. My problem is you can't be releasing these things that aren't in their final unbuggy state when they are so powerful in game, until they aren't.
This, QOL needs to be addressed before an update. This is a glaring weakness. But if done would prevent the backlash.
Put a cost of 5 zetas to remove a zeta. It could work."ImYourHuckleberry;93756" wrote:
How am I supposed to build up my toons if the rules on zeta skills keep changing?
(i.e. Now health immunity blocks protection regeneration). My bad for not seeing that one coming, or is it?
Constantly is a bit much. 2 zeta changes, one description, one bug.
Changing healing immunity wasn't a change to zetas. There are very few toons that inflict this ability. I don't agree with this change but that's a different thread.
I am hoping this all works out in the end. I like the idea of zetas, but this does make it hard to manage.
I'm working on a list of zeta changes, but the HI impacted more than just Boba, so I think it's more than 2 or 3 zeta changes.
No HI was not a change to zetas. It was a change that (could)effect zetas if the other team can inflict said ability, there is a difference.
Don't drown and sysmantics, and miss the point please.
Barris zeta was changed after initial update.
Vader mechanics was changed after initial update impacting his zeta.
HI was changed after initial update impacting Boba, Cody and kylo zeta'd.
Yes barriss and vader were 2 changes to zetas. I said that before. (Zader was a correction to mechanics to operate as described)
And yes HI does impact zetas but is not a change to a zeta.
There is a difference, that's all I was saying."Kyno;912637" wrote:
"ImYourHuckleberry;912632" wrote:
"Kyno;912626" wrote:
"ImYourHuckleberry;912590" wrote:
"Kyno;912585" wrote:
"ImYourHuckleberry;912571" wrote:
"warmonkey;912446" wrote:
Personally I think having a zeta that takes so long to get and is a permanent part of a toon after you equip it and with constant changes that may or may not happen to how the ability works and is used that they should be removable like mods. ESPECIALLY if it's on a leader ability.
CG would never agree to removable zetas, but I like the idea.
Now I really like the idea of when you make a decision in game it has consequences such as it's on your toon forever after you equip it. So I like idea behind zetas. My problem is you can't be releasing these things that aren't in their final unbuggy state when they are so powerful in game, until they aren't.
This, QOL needs to be addressed before an update. This is a glaring weakness. But if done would prevent the backlash.
Put a cost of 5 zetas to remove a zeta. It could work."ImYourHuckleberry;93756" wrote:
How am I supposed to build up my toons if the rules on zeta skills keep changing?
(i.e. Now health immunity blocks protection regeneration). My bad for not seeing that one coming, or is it?
Constantly is a bit much. 2 zeta changes, one description, one bug.
Changing healing immunity wasn't a change to zetas. There are very few toons that inflict this ability. I don't agree with this change but that's a different thread.
I am hoping this all works out in the end. I like the idea of zetas, but this does make it hard to manage.
I'm working on a list of zeta changes, but the HI impacted more than just Boba, so I think it's more than 2 or 3 zeta changes.
No HI was not a change to zetas. It was a change that (could)effect zetas if the other team can inflict said ability, there is a difference.
Don't drown and sysmantics, and miss the point please.
Barris zeta was changed after initial update.
Vader mechanics was changed after initial update impacting his zeta.
HI was changed after initial update impacting Boba, Cody and kylo zeta'd.
Yes barriss and vader were 2 changes to zetas. I said that before. (Zader was a correction to mechanics to operate as described)
And yes HI does impact zetas but is not a change to a zeta.
There is a difference, that's all I was saying.
And at the end of the day (except for Barris) in the case of Cody, kylo, Boba and vader, it was the gamers responsibility to know the zetas were wrong, and that we as gamers are expected to be video game engineers and know CG's intent and design goals.
That's not why I play this game, to audit CG's work before I make an investment decision.
When I invest, I assume the game is working as intended. And when it's not, the solely rests with CG for putting out a bad product to begin with.
The only recourse for this behavior is to make zeta'd removable."ImYourHuckleberry;912644" wrote:
"Kyno;912637" wrote:
"ImYourHuckleberry;912632" wrote:
"Kyno;912626" wrote:
"ImYourHuckleberry;912590" wrote:
"Kyno;912585" wrote:
"ImYourHuckleberry;912571" wrote:
"warmonkey;912446" wrote:
Personally I think having a zeta that takes so long to get and is a permanent part of a toon after you equip it and with constant changes that may or may not happen to how the ability works and is used that they should be removable like mods. ESPECIALLY if it's on a leader ability.
CG would never agree to removable zetas, but I like the idea.
Now I really like the idea of when you make a decision in game it has consequences such as it's on your toon forever after you equip it. So I like idea behind zetas. My problem is you can't be releasing these things that aren't in their final unbuggy state when they are so powerful in game, until they aren't.
This, QOL needs to be addressed before an update. This is a glaring weakness. But if done would prevent the backlash.
Put a cost of 5 zetas to remove a zeta. It could work."ImYourHuckleberry;93756" wrote:
How am I supposed to build up my toons if the rules on zeta skills keep changing?
(i.e. Now health immunity blocks protection regeneration). My bad for not seeing that one coming, or is it?
Constantly is a bit much. 2 zeta changes, one description, one bug.
Changing healing immunity wasn't a change to zetas. There are very few toons that inflict this ability. I don't agree with this change but that's a different thread.
I am hoping this all works out in the end. I like the idea of zetas, but this does make it hard to manage.
I'm working on a list of zeta changes, but the HI impacted more than just Boba, so I think it's more than 2 or 3 zeta changes.
No HI was not a change to zetas. It was a change that (could)effect zetas if the other team can inflict said ability, there is a difference.
Don't drown and sysmantics, and miss the point please.
Barris zeta was changed after initial update.
Vader mechanics was changed after initial update impacting his zeta.
HI was changed after initial update impacting Boba, Cody and kylo zeta'd.
Yes barriss and vader were 2 changes to zetas. I said that before. (Zader was a correction to mechanics to operate as described)
And yes HI does impact zetas but is not a change to a zeta.
There is a difference, that's all I was saying.
And at the end of the day (except for Barris) in the case of Cody, kylo, Boba and vader, it was the gamers responsibility to know the zetas were wrong, and that we as gamers are expected to be video game engineers and know CG's intent and design goals.
That's not why I play this game, to audit CG's work before I make an investment decision.
When I invest, I assume the game is working as intended. And when it's not, the solely rests with CG for putting out a bad product to begin with.
The only recourse for this behavior is to make zeta'd removable.
that will never happen though. All things considered, do you really think that's the best option? What's next, removable gear?"leef;912649" wrote:
"ImYourHuckleberry;912644" wrote:
"Kyno;912637" wrote:
"ImYourHuckleberry;912632" wrote:
"Kyno;912626" wrote:
"ImYourHuckleberry;912590" wrote:
"Kyno;912585" wrote:
"ImYourHuckleberry;912571" wrote:
"warmonkey;912446" wrote:
Personally I think having a zeta that takes so long to get and is a permanent part of a toon after you equip it and with constant changes that may or may not happen to how the ability works and is used that they should be removable like mods. ESPECIALLY if it's on a leader ability.
CG would never agree to removable zetas, but I like the idea.
Now I really like the idea of when you make a decision in game it has consequences such as it's on your toon forever after you equip it. So I like idea behind zetas. My problem is you can't be releasing these things that aren't in their final unbuggy state when they are so powerful in game, until they aren't.
This, QOL needs to be addressed before an update. This is a glaring weakness. But if done would prevent the backlash.
Put a cost of 5 zetas to remove a zeta. It could work."ImYourHuckleberry;93756" wrote:
How am I supposed to build up my toons if the rules on zeta skills keep changing?
(i.e. Now health immunity blocks protection regeneration). My bad for not seeing that one coming, or is it?
Constantly is a bit much. 2 zeta changes, one description, one bug.
Changing healing immunity wasn't a change to zetas. There are very few toons that inflict this ability. I don't agree with this change but that's a different thread.
I am hoping this all works out in the end. I like the idea of zetas, but this does make it hard to manage.
I'm working on a list of zeta changes, but the HI impacted more than just Boba, so I think it's more than 2 or 3 zeta changes.
No HI was not a change to zetas. It was a change that (could)effect zetas if the other team can inflict said ability, there is a difference.
Don't drown and sysmantics, and miss the point please.
Barris zeta was changed after initial update.
Vader mechanics was changed after initial update impacting his zeta.
HI was changed after initial update impacting Boba, Cody and kylo zeta'd.
Yes barriss and vader were 2 changes to zetas. I said that before. (Zader was a correction to mechanics to operate as described)
And yes HI does impact zetas but is not a change to a zeta.
There is a difference, that's all I was saying.
And at the end of the day (except for Barris) in the case of Cody, kylo, Boba and vader, it was the gamers responsibility to know the zetas were wrong, and that we as gamers are expected to be video game engineers and know CG's intent and design goals.
That's not why I play this game, to audit CG's work before I make an investment decision.
When I invest, I assume the game is working as intended. And when it's not, the solely rests with CG for putting out a bad product to begin with.
The only recourse for this behavior is to make zeta'd removable.
that will never happen though. All things considered, do you really think that's the best option? What's next, removable gear?
Then how do you propose to resolve the on going design and coding errors that impact our investment in the game?"ImYourHuckleberry;912655" wrote:
"leef;912649" wrote:
"ImYourHuckleberry;912644" wrote:
"Kyno;912637" wrote:
"ImYourHuckleberry;912632" wrote:
"Kyno;912626" wrote:
"ImYourHuckleberry;912590" wrote:
"Kyno;912585" wrote:
"ImYourHuckleberry;912571" wrote:
"warmonkey;912446" wrote:
Personally I think having a zeta that takes so long to get and is a permanent part of a toon after you equip it and with constant changes that may or may not happen to how the ability works and is used that they should be removable like mods. ESPECIALLY if it's on a leader ability.
CG would never agree to removable zetas, but I like the idea.
Now I really like the idea of when you make a decision in game it has consequences such as it's on your toon forever after you equip it. So I like idea behind zetas. My problem is you can't be releasing these things that aren't in their final unbuggy state when they are so powerful in game, until they aren't.
This, QOL needs to be addressed before an update. This is a glaring weakness. But if done would prevent the backlash.
Put a cost of 5 zetas to remove a zeta. It could work."ImYourHuckleberry;93756" wrote:
How am I supposed to build up my toons if the rules on zeta skills keep changing?
(i.e. Now health immunity blocks protection regeneration). My bad for not seeing that one coming, or is it?
Constantly is a bit much. 2 zeta changes, one description, one bug.
Changing healing immunity wasn't a change to zetas. There are very few toons that inflict this ability. I don't agree with this change but that's a different thread.
I am hoping this all works out in the end. I like the idea of zetas, but this does make it hard to manage.
I'm working on a list of zeta changes, but the HI impacted more than just Boba, so I think it's more than 2 or 3 zeta changes.
No HI was not a change to zetas. It was a change that (could)effect zetas if the other team can inflict said ability, there is a difference.
Don't drown and sysmantics, and miss the point please.
Barris zeta was changed after initial update.
Vader mechanics was changed after initial update impacting his zeta.
HI was changed after initial update impacting Boba, Cody and kylo zeta'd.
Yes barriss and vader were 2 changes to zetas. I said that before. (Zader was a correction to mechanics to operate as described)
And yes HI does impact zetas but is not a change to a zeta.
There is a difference, that's all I was saying.
And at the end of the day (except for Barris) in the case of Cody, kylo, Boba and vader, it was the gamers responsibility to know the zetas were wrong, and that we as gamers are expected to be video game engineers and know CG's intent and design goals.
That's not why I play this game, to audit CG's work before I make an investment decision.
When I invest, I assume the game is working as intended. And when it's not, the solely rests with CG for putting out a bad product to begin with.
The only recourse for this behavior is to make zeta'd removable.
that will never happen though. All things considered, do you really think that's the best option? What's next, removable gear?
Then how do you propose to resolve the on going design and coding errors that impact our investment in the game?
take it on the chin probably.
A resolution that would satisfy the players will most likely not be an option for the developers (for various reasons). I'm not trying to justify their errors in any way. I just don't see how they could resolve this issue (after the fact) in a way that would be acceptable for both parties involved.
The players have been taking hits on the chin for quite some time, so it hasn't really hurt their bottom line i guess. We also knew before hand that all characters/mechanics are subject to change, it's nothing new. This obviously doesn't make it right.- I'm glad they made these changes because it shows they still kinda care about balance in the game. Without a good counter to protection healing, things would have gotten out of control.
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