7 years ago
Crystal spending
I'm a little confused (still) at the economics philosophies EA has put into this game. Right now there sits a 4 shard tile in shipments with Hoth Rebel Soldier's name on it and cost is 200 crystals. If I go to farm 4 shards, it'll cost me no more than full energy plus 50 crystals. What's the point of that?
I thought, in economics, you get people to spend by introducing instant gratification at a lower cost. The price of items should cost less in-game currency than what it would cost to grind out the pieces. The higher priced items such as gear pieces and full gear is where the biggest difference should be seen. 150 crystals spent per day to farm one full cuff gear requiring 50 pieces costs about 900 crystals amd 6 days, give or take. Thats 500 fewer crystals than to buy cuffs at 1,400 in shipments.
This is where EA can improve because it gives ALL of the player base a reason to buy crystals for the shipments. What I'm saying is, EA has overvalued.
I thought, in economics, you get people to spend by introducing instant gratification at a lower cost. The price of items should cost less in-game currency than what it would cost to grind out the pieces. The higher priced items such as gear pieces and full gear is where the biggest difference should be seen. 150 crystals spent per day to farm one full cuff gear requiring 50 pieces costs about 900 crystals amd 6 days, give or take. Thats 500 fewer crystals than to buy cuffs at 1,400 in shipments.
This is where EA can improve because it gives ALL of the player base a reason to buy crystals for the shipments. What I'm saying is, EA has overvalued.