Forum Discussion

atkilo1990's avatar
8 years ago

Cuffs

12 Sims: 0 cuffs
9 sims: 1 cuff
10 sims: 1 cuff

This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal
  • "StarSon;c-1191507" wrote:
    "DarthzRevan;c-1191500" wrote:
    "Atkilo1990;d-123203" wrote:
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal


    Try simming 2 or 3 at a time


    Why? Doesn't change the drop rates.


    It's like in a casino, each time you SIM you're dealing with a different rng... in a casino you can compare it to each hand of cards dealt & different decks being used... you most certainly get better results simming 2 or 3 at a time than all at once approach.
  • "DarthzRevan;c-1191500" wrote:
    "Atkilo1990;d-123203" wrote:
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal


    Try simming 2 or 3 at a time


    I tracked 2,000 drops testing this. You won't get any more gear in the long run but it'll be easier to forget going 1 for 20 when you break it up.

    You get long stretches of really bad drop rates, it's really annoying and frustrating. I think it's artificially induced, the statistically very improbable happens a lot. In the end look at the long term gains, which is more important, but people have a short term attention span. Myself included.
  • "WrathofCaedus;c-1191982" wrote:


    Try simming 2

    It's like in a casino, each time you SIM you're dealing with a different rng... in a casino you can compare it to each hand of cards dealt & different decks being used... you most certainly get better results simming 2 or 3 at a time than all at once approach.


    This, 3 or 4 in my case. Works like a charm.
  • Lol people saying that is the same RNG in all nodes not understand the game formulas. The formula is different in every node depending of the gears rewards, the mk number and the category of every gear. If in one node there is 3 grey gears you will get one concrete gear 40% of times, when is 2 grey gears is 50% chance to get one concrete gear, if is green and grey then the chance is not 50% for the green, maybe is 33% for the green and 50% for the grey, so it depends of the other gears. For example is easy get keypads mk5 in the 5K LS, when also is a purple gear and also mk5, like the stun cuff, but is much more easy because only there is purple and green, also is easy get blastech mk8 in the 5H LS because also is purple and green, but a little harder because is mk8 instead of mk5. The gears mk9 also are harder to get than the mk8 or mk5.

    So the rate and RNG is not the same for all the nodes, there is gears that have 80% chance, others 50%, others 40%, others 30% or 20% depending of different factors.



    When the purple gears has green and grey as other gear rewards the rate for the purple gear is better than when the other gears are green and blue, and is easy check it because in these purple-blue-grey nodes I get a lot of times 2/5, 3/5 or 4/5 when in the purple-blue-green nodes almost always is 1/5 and only sometimes 2/5, almost never 3/5 and 4/5, like in the 6A LS also is possible check it, is hard get holoprojectors there, when get carbanti in the 6G DS is very easy, so it means that are different rates.
  • "WrathofCaedus;c-1191982" wrote:
    "StarSon;c-1191507" wrote:
    "DarthzRevan;c-1191500" wrote:
    "Atkilo1990;d-123203" wrote:
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal


    Try simming 2 or 3 at a time


    Why? Doesn't change the drop rates.


    It's like in a casino, each time you SIM you're dealing with a different rng... in a casino you can compare it to each hand of cards dealt & different decks being used... you most certainly get better results simming 2 or 3 at a time than all at once approach.


    No you don't. And your analogy makes no sense. If you have a new deck every time, the chances of getting a royal flush on each hand is exactly the same. Just like when you sim. Sim 20 times is the same chance as simming 2 times, but faster.
  • I agree, the drop rate is ridiculous! It discourages people to keep playing. That happens with most hard gear.