"Rolf;48466" wrote:
"EA_Jesse;5789" wrote:
3. Suspected lack of fairness in how shards are dropped in Hard mode -- We reviewed the code and also tried to reproduce the problem. Nothing other than a true randomness is at work here. The team is discussing ways to modify the experience so players don't run into as many hot or cold streaks. (Obviously the cold streaks are the perceived issue.)
Can you um, just get rid of the cold streaks...and leave the hot ones? :*
Why not just make the shards guaranteed but the hard levels cost 20 energy or something?