Forum Discussion
- I don't think the game should accomodate players who choose to stop playing for a while, it wouldn't be fair for the rest of us.
I'd also like to note that the fast majority of the players don't even rank top100 and that arena is one of the few places ingame where total GP don't mean sith. There's a player with 3.6mil GP and a player with 1.3mil GP both in my top10. Taking a break has far bigger consequenses for other area's of the game. - scuba75Seasoned RookieSo what you are saying is you (Op) want an advantage over people that have been progressing their accounts during your time off from the game? In other words the game and everyone else's progress should revolve around your schedule? Get over it.
Plenty of people take time of and come back. Guess what it is going to take time because you decided (it happens) to take a break for the game and guess what the game didn't stop.
Breaks for many reasons are sometimes needed from the game, but the game will go on with out you. - So we should reward players who take a break from or dont play the game while punish people who play daily? Makes sense...
"Huatimus;c-1409543" wrote:
No reshuffling/merging/culling.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/266486/#Comment_266486
Actually, Dev said that they haven't done so and had no plans at that time... Not.that it was off the table or that they would.never do it.- @Blizzisme thank you, one person understands what I was looking for.
@leef i guess I couldn't portray what I was looking for to you and you seem to be drawing conclusions to why I was seeing if this was something that was going to happen. Many games that have long term development goals have ways of bringing BACK customers. SWGOH does not do that, was just trying to bring some attention to the topic. Also, I gave the examples of my old guild mates and myself because that is the experience I have and thought it would help people understand why from a player's perspective that this is something that could help.
@Huatimus thanks for the link mate :) apparently my search prior to posting wasn't deep enough.
@ThePenguin77 i got him as well and have been saving gear, hopefully it pays off :)
I'll consider this closed since Devs haven't made any comments on the topic since I've been playing more. Appreciate those who gave informative feedback.
Cheers all "Blizzisme;c-1409984" wrote:
Once you are 6 months, a year, or more it seems to me that it makes more sense to rerank based on either GP or total days logged in.
People want to get ahead of those they are competing against. They spend money to get ahead of them. It would make that spending meaningless if they were then placed on what would effectively be "whale shards" with all the other people with high GP for their length of play. It's very unlikely they would do something that removes one of the incentives to spend like this."Liath;c-1410015" wrote:
"Blizzisme;c-1409984" wrote:
Once you are 6 months, a year, or more it seems to me that it makes more sense to rerank based on either GP or total days logged in.
People want to get ahead of those they are competing against. They spend money to get ahead of them. It would make that spending meaningless if they were then placed on what would effectively be "whale shards" with all the other people with high GP for their length of play. It's very unlikely they would do something that removes one of the incentives to spend like this.
This is precisely why they won't (and shouldn't) do it. It takes away incentive to spend - either time or money.
This game operates on a high level of "fear of falling behind". It's has been that way for 2+ years. It's not going to change."Woodroward;c-1410142" wrote:
Any arena shake up is a bad idea. If you take people who are used to being at the top and shove them to the bottom. That isn't going to encourage them to spend more, it is going to encourage them to STOP PLAYING.
I used to play a game called outwar. People kept asking for server mergers due to inactivity. The game finally ended up doing it to reduce costs... and the small amount of people actually playing the game dropped by 50%!!!!
People think rearrangements are a good thing, but all they do is minimize the time people have invested, there is no actual gain for the majority of the population.
I dont think you can generalize like that, at all. Have you ever read a book called “Mindset”? I think you, sir, have a fixed one.
I wont bother explaning (seriously, read the book, its enlightening), but other people have a growth mindset, in which challenges are welcomed because they represent chance of growing.
Id love a shard shufffle even though I finish top 10 everyday - it would bring a lot of fun and competitiveness in a boring and colluded shard.
Bring. It. On- @Ben_Sunwalker aye I thought people like you would shun me for this type of idea, glad to hear it :)
- scuba75Seasoned Rookie
"Ben_Sunwalker;c-1411038" wrote:
"leef;c-1410966" wrote:
"Ben_Sunwalker;c-1410161" wrote:
Id love a shard shufffle even though I finish top 10 everyday - it would bring a lot of fun and competitiveness in a boring and colluded shard.
Bring. It. On
@Ben_Sunwalker
I admire your optimisme, but that's an assumption. Maybe you're just optimistic about the shuffle idea because you feel like you have it bad on your current leaderboard?
No, I dont feel like that at all.
It’s just that it’s the same people playing against the same teams over and over, for spots that are previously set due to collusion.
Theres not really competition, which I find boring.
The truth of the fact is that I find collusion anti fun, and If a shard shuffle would mean less collusion for a while, great. Thats all.
How does shuffling change that? It takes no real time to find others on your leaderboard.
It is still the same teams you will be fighting for the most part just a different name for the player.
Collusion exists because of the bad design of arena where the only thing that matters is your rank for 1/86400 seconds.
So to keep the same ranking reward system and stop collision they would need to "shuffle" every single day so then 1st place rewards is based on RNG (what rank you get shuffled into the new leader board) and spending on refreshes (how far you have to climb)
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