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7 years ago
"CG_RyDiggs;c-1494663" wrote:"kello_511;c-1494661" wrote:"CG_RyDiggs;c-1494659" wrote:"Ely;c-1494652" wrote:
The 35 teams per territory, is that what we all just automatically get now if 50 members join?
I'm not sure what your asking. My apologies.
We were under the impression that the additional teams (changed from 25 to 30 or even 35 per zone) was intended for guilds at the highest tier (160M + GP). However it seems that the change affected a much larger spectrum of guilds. Was this intended?
Ahh, thank you.
The 'deepening' of defensive squad assignments was for upper tiers. Not just the top reward tier.
Can you confirm this is what was intended @CG_RyDiggs ? This is the exact quote from the original announcement about the change:
“Increasing Defensive Squads for Top Guilds: As top Guilds have so many squads, the average of 4 defensive squads per player isn’t allowing them to fully demonstrate the strength of their rosters. To remedy, the average defensive squads will scale up to ~6 per player if both participants are in the highest active GP tier.”
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/158998/version-update-2-28-2018-quality-of-life
My guild is not in the highest reward tier and we are now expected to set 6 defensive teams per player. Seems like either the original announcement was wrong or it’s currently bugged.
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