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7 years ago
"CG_RyDiggs;c-1494677" wrote:"Jed_Eye;c-1494673" wrote:"CG_RyDiggs;c-1494669" wrote:"Jed_Eye;c-1494666" wrote:"CG_RyDiggs;c-1494663" wrote:"kello_511;c-1494661" wrote:"CG_RyDiggs;c-1494659" wrote:"Ely;c-1494652" wrote:
The 35 teams per territory, is that what we all just automatically get now if 50 members join?
I'm not sure what your asking. My apologies.
We were under the impression that the additional teams (changed from 25 to 30 or even 35 per zone) was intended for guilds at the highest tier (160M + GP). However it seems that the change affected a much larger spectrum of guilds. Was this intended?
Ahh, thank you.
The 'deepening' of defensive squad assignments was for upper tiers. Not just the top reward tier.
Remember, reward tier has NOTHING to do with matchmaking. We have a bandwidth of upper tiers of matchmaking that have the deep defenses. It has nothing to do with rewards tiers.
Can you give us the criteria for these additional teams. And what the tires are?
Unfortunately, I can't because it's a band of the matchmaking algorithm. However it is definitely UPPER guilds of the game, where they would be expected able to field deep defenses. Again, matchmaking does NOT have tiers.
Matchmaking has matches.
Rewards have tiers.
I hope that clarifies :)
What is you definition of upper guilds? That clarification may be helpful.
Last two tws my guild had 24 and then 29. This new with raid show us I'm not in a top guild.
Again, unfortunately, I can't give you a number that would not divulge the algorithm. :(
"CG_RyDiggs;c-1494678" wrote:
Thank you all for the great FAQ questions. I answered what I could, but we are going to have some parts that are 'mystery'. I hope it still helps!
I'm heading out for the night. I'll check in again tomorrow.
TTYL!
RT
I understand that you want to keep your secret sauce a secret to avoid players manipulating and gaming the system.
I get it, I really do!
But having our defensive squad needs feel so random is decidedly unfun, and makes my job as a guild officer hell. As I’ve said previously, I like Territory Wars. A lot. And the original design, where we could reliably expect guild members to need to place 4 squads and 1 fleet, with the occasional 5 and 3 or whatever allowed us to set an expectation, and a plan, for both defense and offense, which we could consistently execute.
Under the new system, I no longer enjoy Territory Wars. Having to expect an extra defense squad from everyone has turned a fun game mode with lots of cheerleading and planning into three days where I have to yell at my friends constantly to do more unfun things (setting all of their strong characters on defense) and then to not have any resources availiable to do fun things.
We’re a 100m GP guild. 4 Defensive squads was just about perfect for our average players. They could reliably set one top tier, arena quality team, two more pretty good teams, and one that maybe wasn’t so great, while still having 1-2 great offensive teams, and maybe two or three gimmick squads that can punch above their weight class like a Nute Gunray setup.
Placing 5 defensive squads has completely broken our ability to do that. Now we place 5 each on defense, and are left with nothing in the tank to take out the wall of g12 arena teams that our opponent has placed to match ours. TW has ceased to become a game of active play, and hasn’t instead become 24 hours of hounding people to place defenses, followed by 24 hours of stressed out watching how they hold, yelling at my friends to try impossible and unfun matchups because they have nothing to use, and watching our opponents do the same.
And this is all compounded by the fact that, from TW to TW, I have no idea which version we’ll get to play.
Keep the matchmaking as secret as you need to. But we really need some transparency on the squad placement formula.
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