TOPIC: Mechanic
Q: What does it mean to have more than 100% defense, shouldn’t they just not take damage?
- A: CG_Miller - When a game allows bonuses to go higher than 100% it's usually to provide a buffer against things that lower the amount, and those debuffs to be more obvious. If a character has "120% Defense" and then something lowers it by 20% it will read as 100%, but the player knows the -20% did *something* at least. If it were just 120% behind the scenes and displayed at 100% you wouldn't see any change if you hit it with -20%, and your immediate reaction is that its a bug or broken in some way.
Q: Why do the galactic legends characters have such a rigid attack priority instead of a more random one?
- A: CG_Coffee - As the game has evolved we've gotten better tools to use when designing a character. For characters as powerful as Galactic Legends having them be a bit smarter allowed for us to focus on more streamlined abilities and avoid ending up with bloated kits.
Q: Recent videos on YouTube show infinite loop between Anakin (Jedi Knight), Nighsister Zombie and Supreme Leader Kylo Ren with a permanent taunt from zombie. The zombie-Anakin loop is often use in Phase 3 HSR. Do you plan to modify/adapt the kit of one of the characters? For example, limiting the bonus turn of Anakin when à ally from Galactic republic dies)
- A: CG_Tophat - We're aware of it and we're currently monitoring it. There's a chance we take action on it. It's a lower priority than some other things we are working on at the moment, but we are actively reviewing.
Q: When will we able to slice 1-4 dot mods into 5-dot mods? Especially useful for newer players after they start off with lower end mods. And if never, why not?
- A: CG_Cyanides - We originally had slicing for all mods back when we were working on slicing, but we decided to limit it to 5-dot mods only. One issue we ran into was how do we handle having a 4-dot level 15 mod slice from 4A to 6E? 4-dot mods already have all the rolls in them they are just lower values than at 5-dot and 6-dot, so slicing all the way from 4A to 6E wouldn't have any additional rolls but would still require all the resources. We would have had to revamp the entire system to allow for any mod <=4-dot to be sliced straight to the A rarity of the next dot level, and we had to cut that work. Outside of the technical complexity of the system, when we introduced slicing almost 2 years ago, we gathered some qualitative data that suggested that mods were very confusing to players (and I bet they still are today to some). We felt that adding another layer of complexity with being able to slice any mod would have been a negative. We don't have any plans to allow for <5-dot mods to be sliced.