Nice thread! Thanks for doing this. I've said it before but I'll say it again. I like how active the forum is, and how the Devs / Admins frequently interact with users. A few questions and observations next.
I'm far away from completing all the achievements, I barely got Vader just recently (Finally!!). And I know this would be in a very long future, but at some point, there will be enough achievements to get him to 7 stars. What will happen afterwards? Have you considered the rewards for the achievements after that threshold?
Other games have seasonal content, for instance I come from Marvel: Avengers Alliance. They do Special Operations, PvP seasons and Special Tasks, etc. Is there any kind of special events planned for the game in the future?
Any plans for making defensive teams for arena separated from your offensive team?
Can we have more healers on the dark side, and good AoEs on the light side?
If there are different drop rates for gears/shards, could this be stated in the game somehow? Or when searching for a piece of gear or shard, could we have the option to sort the list of available locations by its drop rate?
There are toons that need 40 - 60 pieces of the same gear, even more, there are a few toons on this conditions, with the same gear, and others as well. Could the higher level missions have more of them to drop like 2-3? I wouldn't mind the extra energy cost if this were the case.
Continuing from previous question, maybe the overall game rewards could scale as you level up. Having higher level missions drop better and/or training droids. For instance: LS 1A has a chance to drop one 1* training droid, while LS 6J has a chance to drop one 1* and three 2* training droids. Does this seem logical that after 59 levels the rewards are more like level 1-5?
Continuing from previous two points, maybe the shipments and bronzium drops could scale in level with you. Offering purple items in shipments starting on certain level could be a nice idea. And having them occasionally drop from Bronzium could be nice as well.
When you open a datacard and you get a toon you already had, it converts to shards based on their star level upon unlock. Could this be adjusted so it turns based on its current star level? I think it'd be more fair that way. Specially for those that unlock at 1-3 stars.
This has been asked already but anyways is a question I have on my own, and I guess the more is asked, the more attention it'll get: can you give us more details on how the matchmaking on GW currently works? And/or if there any plans to adjust the matchmaking?
Any plans on adjusting the gearing for the toons? Some times there isn't much logic on some pieces for some characters. And having every single character be universally the same in the end is kind of boring. I wish we could customize and gear our toons more appropriately, and have them match our needs and likes, making them more ours, more unique. In other MMORPGs you have lots of gear to choose from and you go with whatever suits you better. Or different skill trees, etc.
When you include other versions of already present toons, would those be separated or would they be something like in M:AA? Where they are just a single character with different uniforms. If separated, restrictions would apply I guess? Either way it'd be funny to see Rebel Luke with Jedi Luke, Old Ben and Young Ben, or Princess Leia with Slave Leia (fingers crossed)... Though we can pair already Anakin with Vader, soo... I guess this one answers itself. Lol.
Other popular demand: would Chromium only characters be farmeable at any time in the futre? I've only opened an 8-pack and got a 2* Leia that I'd like to make more use of. :) as well as got some shards for Chromium only characters, that they may be going to waste if this doesn't change. Unless I get extremely lucky on GW loot crates, by a LOTS of times. Seeing as they're able to drop from GW crates and maybe Bronzium? Could we have other means as well so that we can actually work specifically on farming those?
Currently IAP seems a bit expensive and risky for me, considering they really don't provide much in value unless you spend A LOT. For instance: if you spend just a little you may get A) just a few shards and maybe 1-3 toons if you're lucky, and most of the times it'd be something you don't want or need. Or B ) a few refreshes per day or a few more tries at hard missions, PvP battles, etc. Basically just saving you time.
But considering for A) the odds aren't in your favor (with 71 characters and more to come). It's really discouraging to buy them. I'm sure there are a lot of possible adjustments to make this more appealing and worthwhile. And for B ) the refreshes start doubling in cost every certain numbers, you end up paying way more just to keep playing more. I really would like to be able to play more of the game, and I've paid to do so, but it's really discouraging how quickly your "investment" can drain if you don't manage it well. So even if paying, you're still forced to wait in some way. Looking at those numbers, I may as well go back to WoW, pay a fixed amount and play just as much as I want.
So basically the question in this point would be: any plans on making purchases more attractive? Either lowering prices, offering special discounts from time to time (I know, the subscription pack is there but still is more expensive than the previous one, and is given drop by drop), or maybe removing the doubling in cost for refreshes, maybe set it up at a static 100 every time?
And speaking of playing time: I want more! And I'm sure I'm not the only one. For one I'm happy that you can spend 12 hours without playing and you won't "miss" any energy that goes to waste if you don't play after it is fully replenished. But considering how long it takes to refill on its own, I consider there isn't much to do daily. For 120 energy points you can get 2 full refills for regular and just one for cantina over 24 hours.
Considering the energy costs, I could do either
40 - 6 energy missions,
20 - 12 energy missions,
30 - 8 energy missions,
15 - 16 energy missions,
15 - 8 energy cantina missions,
12 - 10 energy cantina missions,
4 - 50 energy Key card battles and have 40 energy left, which I have never done, not even a single one.
Let alone farming, those can go in a heartbeat. And that's 24 hours of waiting in any of those 6 options. I was a bit discouraged by this when I saw the energy costs were 6/12 and they took 6 minutes to refill every single point, that's a minimum of 36 minutes of waiting for the lowest cost. But considering on how the costs have only increased, I doubt there's any plans to adjust this the other way around.
So question in this point would be, any plans for allowing us to play more? By either adjusting energy costs of missions, or energy time refills, or implementing other non restrictive or at least less restrictive game modes? I know we also have Challenges but those are 8 per day, 24 on Sundays. As well as 5 PvP battles and 12 GW battles. But all of those simply go in a couple of hours for me. Rest of the day I keep checking from time to time and do a quick farm when I catch any energy available.
Extra: can we have one of this Q&A every couple of weeks or every month maybe? Thanks!!