8 years ago
DJ Kit
One of my favourite characters from TLJ
Versatile Slippery scoundrel that steals buffs and grant single-faction immunity.
Swindler: Deal Physical damage and dispell a random buff on target enemy. DJ gains that buff. If DJ already had that buff, deal physical damage a additional time (w/o stealing any buffs)
Access Granted: Cooldown 3: Target ally and DJ gains the Inflitration Unique buff for 3 turns. Dispell any instance of taunt on either DJ or the ally.
Inflitration: grants damage immunity from target enemies factions. (R2 D2 Anybody?) Dispelled if character deals damage to a member of that faction. Cant gain taunt.
Dealbreaker: Cooldown 4: DJ and target enemy gains 40% of their max HP. Dispell all debuffs on DJ and inlfict them on target enemy for 1 turn. DJ gains 100%TM.
Uniques:
Live Free.....: DJ gains 40% Speed while he has no debuffs, 20% Speed while he has less than or equal to 2 buffs, and 10% Speed if he has 3 debuffs.
......Dont Join: DJ gains all factions of the character in the leader slot with the exception of Jedi, Sith, Droid, Geonosian, Tusken and Nightsisters (Anything that a normal human cant do, per se)
Whenever a charcter with the same faction as DJ uses a special ability, DJ gains 5%TM and 5%Offence (Stacking) until his next turn . (Pheonix Anyone?)
(Dont Join applys per character not per faction)
Utility: DJ can be used in a variety of situations. His basic will dispell buffs slowly and reapply them to DJ. DJ can outmaneourve enemy toons with Access Granted and buy time for toons to stabilize. Use Dealbreaker to increase DJ's survivability. Both DJs Uniques are extremely important. Combine Live Free woth Dealbreaker to maximise DJs speed. Dont Join makes DJ versatile in a variety of situations.
Stats: A Higher than average dodge chance compensates for a lack of defense and HP. DJ starts with high potency, speed and tenacity ratings. Average Offense rounds off DJs stat check.
Versatile Slippery scoundrel that steals buffs and grant single-faction immunity.
Swindler: Deal Physical damage and dispell a random buff on target enemy. DJ gains that buff. If DJ already had that buff, deal physical damage a additional time (w/o stealing any buffs)
Access Granted: Cooldown 3: Target ally and DJ gains the Inflitration Unique buff for 3 turns. Dispell any instance of taunt on either DJ or the ally.
Inflitration: grants damage immunity from target enemies factions. (R2 D2 Anybody?) Dispelled if character deals damage to a member of that faction. Cant gain taunt.
Dealbreaker: Cooldown 4: DJ and target enemy gains 40% of their max HP. Dispell all debuffs on DJ and inlfict them on target enemy for 1 turn. DJ gains 100%TM.
Uniques:
Live Free.....: DJ gains 40% Speed while he has no debuffs, 20% Speed while he has less than or equal to 2 buffs, and 10% Speed if he has 3 debuffs.
......Dont Join: DJ gains all factions of the character in the leader slot with the exception of Jedi, Sith, Droid, Geonosian, Tusken and Nightsisters (Anything that a normal human cant do, per se)
Whenever a charcter with the same faction as DJ uses a special ability, DJ gains 5%TM and 5%Offence (Stacking) until his next turn . (Pheonix Anyone?)
(Dont Join applys per character not per faction)
Utility: DJ can be used in a variety of situations. His basic will dispell buffs slowly and reapply them to DJ. DJ can outmaneourve enemy toons with Access Granted and buy time for toons to stabilize. Use Dealbreaker to increase DJ's survivability. Both DJs Uniques are extremely important. Combine Live Free woth Dealbreaker to maximise DJs speed. Dont Join makes DJ versatile in a variety of situations.
Stats: A Higher than average dodge chance compensates for a lack of defense and HP. DJ starts with high potency, speed and tenacity ratings. Average Offense rounds off DJs stat check.