8 years ago
DN Annihilate in GW
There seem to be a glitch, each new node I use him on his Annihilate keeps restarting to 8 even though I am able to get it down to 2-6 turns left. Anyway this can be corrected for GW?
"Obs0lete;928192" wrote:"3Cheers4Tyranny;928138" wrote:"DarthPyro13;928118" wrote:
LS/DS, cantina and the Jedi event are all one encounter with many stages in it. GW is 12 encounters with one stage each. His annihilate ability starts on cooldown for every encounter. It's working as intended.
Then explain how shore taunts all stages ;)
That's a good example, as is Raid Han (shoot first) and zeta QGJ (leader), both of which work on each stage of a level. So I think it's just DN who has his cooldown reset every time. Kozi's post conclusively states it's WAI.
"Obs0lete;928197" wrote:
Logic has nothing to do with it. The dev said it was designed to work that way, so the discussion is over.
"Red_Madness;928220" wrote:"Obs0lete;928197" wrote:
Logic has nothing to do with it. The dev said it was designed to work that way, so the discussion is over.
This.
"TheFoxReDux;928227" wrote:"Red_Madness;928220" wrote:"Obs0lete;928197" wrote:
Logic has nothing to do with it. The dev said it was designed to work that way, so the discussion is over.
This.
You must be new to the internets. Buy a sturdy desk and a helmet, you'll need it.
"Obs0lete;928197" wrote:
Logic has nothing to do with it. The dev said it was designed to work that way, so the discussion is over.
"DarthPyro13;928118" wrote:
LS/DS, cantina and the Jedi event are all one encounter with many stages in it. GW is 12 encounters with one stage each. His annihilate ability starts on cooldown for every encounter. It's working as intended.
"Acrofales;928280" wrote:"DarthPyro13;928118" wrote:
LS/DS, cantina and the Jedi event are all one encounter with many stages in it. GW is 12 encounters with one stage each. His annihilate ability starts on cooldown for every encounter. It's working as intended.
Then why don't all other toons start with their cooldowns at 0. It can't be WAI for other cooldowns to carry over, but Nihilus gets reset...
Han has +35% Counter Chance and +10% Critical Chance. Han takes a bonus turn at the start of each encounter. During this turn, he can only use his Basic ability, but it will Stun the target for 1 turn.
At the start of each encounter Shoretrooper gains Taunt for 1 turn. Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.
Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever an enemy is defeated, and whenever Chirrut Îmwe falls below 100% Health. Baze Malbus gains 5% Turn Meter whenever an enemy gains a buff.
At the start of battle, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated. Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health. This buff cannot be dispelled.
Instantly defeat target enemy. Nihilus gains Max Health equal to the target's Max Health. The defeated target can't be Revived. This ability can't be Evaded and starts on cooldown.
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