Forum Discussion
11 Replies
"scuba;798822" wrote:
"Mageduckey;798809" wrote:
"Vertigo;798745" wrote:
Scuba makes a good point that I missed. Only the parts of the mods that directly effect stats like health and protection and strength and agility and tactics have any effect. Set bonuses like critical damage do not carry over.
This is incorrect. The ONLY attribute of mods that matter are tier (1-5) and level (1-15). Absolutely nothing else matters. No primaries, no secondaries, no set bonuses, nothing at all.
Yup I now have a use for arrow, Triangle and cross defense primary mods.
Yeah, I'm definitely grateful the mod crunch hasn't affected ships. Still takes serious credits to get 6x5* lvl 15 mods for each pilot, but at least they can be any old mod. Plus mods have the smallest impact on crew rating, meaning you can get by with 3* lvl 15 until you start needing absolute max stats to stay competitive.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,276 PostsLatest Activity: 2 days ago
Community Highlights
- CG_Meathead3 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 30 minutes ago
- 36 minutes ago
- 40 minutes ago
- 57 minutes ago
- 2 hours ago