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- Bhaalor71New Spectator
"Twin;c-1306723" wrote:
"Bhaalor;c-1306603" wrote:
My shard is now full of 7* Chimera's. I will not even unlock him this go around. So far I've had mixed results. I run Tarkin 6*; and some Chimera's I blast through with zero issues, others hand me my hiney on a platter.
Confirms sorta what I am seeing... Chimaera does seem slightly better, in that the bad RNG seems to happen a bit more against him.
Pretty sure this is due to the CC/CD bonus with Empire ships, CC luck and AI targeting more than anything.
Similar would happen when tarkin vs tarkin for me, miss a few TL and the match could be lost.
At the end of the day Tarkin still has the countdown to doom which results in a win 90+% if you can last that long.
He who's TFP dodges more... Wins. - A lot of the damage is % based, so that part won't matter. There are basically going to be 2 disadvantages. 1) Speed. I don't know what the speed of 5* will be. That's going to be a huge factor. 2) Reinforcement numbers. 5 star will be 2 reinforcements short. So you have a huge disadvantage in long battles. A Defensive Mace team that can absorb a punch and throw out a lot of reinforcements will be really tough. Plus your power will be much lower, which may make you a target in arena.
- Another thing to factor in is whether you have the 700 prestige to level the abilities. Nobody knows how well it will do in fleet arena.
- I don’t want to go up against a ship that has a one shot instakill attack that also removes 40% health of the rest of the enemy team while restoring the health of his team.
"dad2my3;c-1303066" wrote:
I don’t want to go up against a ship that has a one shot instakill attack.
Then don't fight Tarkin either. Or Nihilus in regular Arena or GW. Every toon has a counter and a defense, it's up to you to find it and use it.- I have survived many of Tarkin’s special attacks, as have my enemies. But as with Nihilus, there is no counter to an instakill. Although Annihilate doesn’t do all of the other stuff I mentioned, as if an instakill weren’t enough, lol.
- I'd say it's all about what ships you use with it. For example, Vader, Boba, and Fives can effectively destroy the entire enemy team before they can do anything about it. Get target lock on 4-5, then unleash the AOE and they won't get a chance to reinforce, especially if you also use Thrawn's AOE in that time. So the reinforcement disadvantage can be countered.
In general, I'd say Thrawn's ship has a lot more utility than Tarkin's, so it's probably gonna be slightly better. - crazyhynterNew Spectator@Bulldog1205 5* is capable of holding 3 reinforcements, so it will be just 1 short.
- Unless they are up against one of the 7* ships, which will now have five.
"dad2my3;c-1303066" wrote:
I don’t want to go up against a ship that has a one shot instakill attack that also removes 40% health of the rest of the enemy team while restoring the health of his team.
Somehow that seems less scary to me than Tarkin's TIE strike - which is basically a OHKO if you have 3 or fewer ships and sometimes even if you have 4 or 5 not at max health.
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