Forum Discussion
hevorius
2 years agoNew Scout
OK, so the major issues that need to be fixed with SEE:
- Team Survivability (CG has created a game where survival matters, but SEE breaks this)
- Ultimate charge (SEE's ult charge is slow, and entirely dependant on your opponent taking turns. Ineffective when facing a single opponent)
- Slow (To help SEE survive he is generally modded for health, rather than speed)
- Weak (To help SEE survive he is generally modded for health, rather than offence. Weak against DS teams)
- Can get tripped up with debuffs (ability block and healing immunity are killers - one of many reasons Wat helps)
I can't promise that's all the issues, but those are the big ones (as helpfully pointed out above).
The question becomes, how can you fix these, or mitigate them, with a lifter? A rework would be nice, but a lifter is a more likely solution...
My best hope would be for some sort of lifter that replaces a whole team. Not a singular character, but a Chorus. My personal wish is for The Sith Eternal (TSE - that legion of Wraith-like beings surrounding SEE in his chamber on Exegol) that would be weak (no damage output) but help feed Ult charge to SEE. Team survivability matters less, since you can't have anyone else on that team. And TSE could have a mechanic where they take on the debuffs that might be applied to SEE - maybe that's how they feed him Power (to be more offensive), or Ult charge. Or those are a basic and a special, so you choose whether to remove debuffs from SEE, or feed Ult charge.
- Team Survivability (CG has created a game where survival matters, but SEE breaks this)
- Ultimate charge (SEE's ult charge is slow, and entirely dependant on your opponent taking turns. Ineffective when facing a single opponent)
- Slow (To help SEE survive he is generally modded for health, rather than speed)
- Weak (To help SEE survive he is generally modded for health, rather than offence. Weak against DS teams)
- Can get tripped up with debuffs (ability block and healing immunity are killers - one of many reasons Wat helps)
I can't promise that's all the issues, but those are the big ones (as helpfully pointed out above).
The question becomes, how can you fix these, or mitigate them, with a lifter? A rework would be nice, but a lifter is a more likely solution...
My best hope would be for some sort of lifter that replaces a whole team. Not a singular character, but a Chorus. My personal wish is for The Sith Eternal (TSE - that legion of Wraith-like beings surrounding SEE in his chamber on Exegol) that would be weak (no damage output) but help feed Ult charge to SEE. Team survivability matters less, since you can't have anyone else on that team. And TSE could have a mechanic where they take on the debuffs that might be applied to SEE - maybe that's how they feed him Power (to be more offensive), or Ult charge. Or those are a basic and a special, so you choose whether to remove debuffs from SEE, or feed Ult charge.
Related Content
- 5 months ago
- 5 years ago
- 8 months ago