Forum Discussion
- Might want to read that again.
- I'm starting a tin foil hat sales company. To several in this thread, just post what size I should pre-order for you. :D
- @BobcatSkywalker
I’m just going to leave this here. Waaaaaay back when , I use to spend quite a bit on this game, until I realized I was just buying the exact same characters over and over again. Anyway, I was offered things in different occasions because I spent over, $300 a month, I believe.
So anyone saying that specific offers, privileges, or anything else aren’t offered/given to those that spend. I can tell you from experience that this is not true.
Now does this extend to drop rates, or things or that nature? You’re guess is as good as mine there. I’ve never had any issues with drop rates and I haven’t spent that much money in a long long time. - Presaria71New TravelerLook, Cg nerfs the drop rate every time they do double drops since the game started. Everyone knows it. Not sure why anyone would expect a different outcome, so just stop going all in on the double drop charade.
"Nikoms565;c-1963731" wrote:
"BobcatSkywalker;c-1963691" wrote:
"Nikoms565;c-1963542" wrote:
"7AnimalMother;c-1963284" wrote:
These threads are pointless.
Neither the people arguing that they changed or didn't change have any evidence to back it up.
The only people who have any evidence is the employees at EA (and likely very few of them at that).
Everything in this game is done at EA's whim. By playing this game, you are essentially agreeing to take at face value whatever they state drop rates are.
Could they advertise "double drops" and then halve the drop rate? Absolutely they could. They are not regulated for gambling, so they have no independent auditors overseeing them.
Would they do it? Who knows... Anyone who makes a freemium game is at least a little scummy in my mind, so I wouldn't put it past them. Couple the profit motive with no oversight, and I could certainly see it.
But if they did, it doesn't matter because you can't prove it. As others have pointed out, the data of 20, 40, or even a 100 people on the forum isn't a sufficient sample size to prove anything given a player base somewhere around a million or more.
Search is your friend. Entire guilds have tracked drop rates - and yes, during "double drops" and events. When people track the data over a decent enough sample size, the results and drop rates are always the same - 30-33% for shards, 20% for gear (purple anyway). ALWAYS.
Add to that fact (yes, fact) that the developers have repeatedly stated that drop rates don't change. Ever.
There's a lot of things that CG /EA do with this game that I am not necessarily a fan of - but they don't manipulate drop rates. And people who suggest they do are simply too lazy to actually track the data over a respectable sample size.
50 people out of millions isn't a acceptable sample size we need at least 3,000 guilds of data otherwise your data is insufficient to prove the rates have increased during double drops. Just 1 guild lol.
Ok u wanna base everything on just this one guild... Was it a pay to win guild or a free to play guild. How many paid that month, did paying increase their drops? How did their numbers compare to a guild where no one paid anything that month?
The burden of proof isn't on me. It's on those suggesting everyone else is lying or misleading them. Should I put you down fir large or XL? ;)
Your claiming entire guilds have tracked drop rates, I'm just asking about the study you brought up by these guilds. Were they free to play or pay to win or a mix, did they track by player or by guild? There's a lot of factors involved just saying guilds have tracked it and it is always 30 to 33%.
If it was a mix guild of f2p and p2w and some p2w had 44% drops, and the f2p had 22% drops the guild would be at 32%.
Do u see the point?- @Nauros
I’m not sure if it’s a thing or not anymore either. But it does show they can track that sort of thing.
Idk if I made it clear I’m that post or not. I don’t necessarily believe any drop rates are changed or anything else like that. But if someone says they can’t track that, or they don’t know how much each person spends, then I’d have to disagree on this basis. - @7AnimalMother
Every time I turn around you’re out here dropping truth bombs on folks.
Hit them with that unbiased truth. - In all fairness, the data in the links doesn't prove, that drop rates remain unchanged during double drop events.
However, all claims that shard drop rates are far below 33% should be proved wrong by them. - Correct the data doesn't prove anything about double drops or a difference between drops for p2w and f2p...
Some lines of data are 5 of 7 or 7 of 10 drops... are these sims from p2w players?
Others are 2 of 16 or 1 of 15, are these sims from f2p?
Maybe the same person bought a crate and went 50% on farming for 7 days then after 7 days his drops go back to 30%
I'm not seeing any linkage to the amount spent and when it was spent for each player...
I'm not denying that drops are 30%, but also it's possible they are better if you spend and I haven't seen any data that looks at the difference in drop rates related to amount spent and when it was spent.
Seems like people keep presenting data that doesn't address the issue then act like that proved something "BobcatSkywalker;c-1964270" wrote:
Correct the data doesn't prove anything about double drops or a difference between drops for p2w and f2p...
Some lines of data are 5 of 7 or 7 of 10 drops... are these sims from p2w players?
Others are 2 of 16 or 1 of 15, are these sims from f2p?
Maybe the same person bought a crate and went 50% on farming for 7 days then after 7 days his drops go back to 30%
I'm not seeing any linkage to the amount spent and when it was spent for each player...
I'm not denying that drops are 30%, but also it's possible they are better if you spend and I haven't seen any data that looks at the difference in drop rates related to amount spent and when it was spent.
Seems like people keep presenting data that doesn't address the issue then act like that proved something
So what you are saying is your theory is that CG, despite saying they never change drop rates, actually has an elaborate scheme where they inflate drop rates for spenders yet balance it out such that every large data set tracked by players has a drop rate withing a few % of 1/3? Thats the theory you are going with?
It amazes me that people are so jealous of people who choose to spend money on a mobile game that they actually think that the developers are spending hundreds of hours massaging drop rates so that it appears to be a uniform drop rate across numerous players data tracking.
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