Forum Discussion
5 years ago
I'm good with the op's request. It is annoying in late game when you need mostly gear you cannot request or stun guns which everyone needs.
Expanding the types of gear wouldn't break the game. A main could still only get 5 of the type of gear a day. Even if you included finishers at 5 per day, it would take 10 days just to distribute one. And most individuals are limited to 1 each on gear that you can receive 5 of. So to distribute 5 a day to yourself, you'd have to have 5 alts farming or buying the gear. That is pretty time consuming and not game breaking.
Even if they raised it to 10 (which would be a good thing and far more realistic than unlimited), it would be difficult to accumulate too many. If they raised it to 10 and kept the one per person donation limit, it would take 10 alt accounts to get a 50 salvage piece in 5 days.
Having an alt account or two in a guild to fill a spot and generate some raid tickets in an otherwise empty spot is manageable. But putting 10 in a guild just to benefit one account, would probably reduce the rewards coming in so it wouldn't be worth it in most cases.
So just because removing all limits would allow a dump of an alt accounts stored up gear all at once, doesn't mean that the limits couldn't be expanded within the confines of the game without breaking it.
Though a better way to fix the stun gun crunch is to add another tier to challenges with gear we actually need. They could even make it take gear 12 to beat or even relics so that it isn't obtainable right away.
I'm ok with the first few teams being a grind even at low gear. But once you have several teams at g11 or g13, it shouldn't be a chore to get new characters over the g9 stun gun hump.
And the new tier of challenges leaves no room for abuse. You beat the harder tier you get more gear. They still limit how much. But the mk 5 stun guns should drop as much as carbontis currently do.
Expanding the types of gear wouldn't break the game. A main could still only get 5 of the type of gear a day. Even if you included finishers at 5 per day, it would take 10 days just to distribute one. And most individuals are limited to 1 each on gear that you can receive 5 of. So to distribute 5 a day to yourself, you'd have to have 5 alts farming or buying the gear. That is pretty time consuming and not game breaking.
Even if they raised it to 10 (which would be a good thing and far more realistic than unlimited), it would be difficult to accumulate too many. If they raised it to 10 and kept the one per person donation limit, it would take 10 alt accounts to get a 50 salvage piece in 5 days.
Having an alt account or two in a guild to fill a spot and generate some raid tickets in an otherwise empty spot is manageable. But putting 10 in a guild just to benefit one account, would probably reduce the rewards coming in so it wouldn't be worth it in most cases.
So just because removing all limits would allow a dump of an alt accounts stored up gear all at once, doesn't mean that the limits couldn't be expanded within the confines of the game without breaking it.
Though a better way to fix the stun gun crunch is to add another tier to challenges with gear we actually need. They could even make it take gear 12 to beat or even relics so that it isn't obtainable right away.
I'm ok with the first few teams being a grind even at low gear. But once you have several teams at g11 or g13, it shouldn't be a chore to get new characters over the g9 stun gun hump.
And the new tier of challenges leaves no room for abuse. You beat the harder tier you get more gear. They still limit how much. But the mk 5 stun guns should drop as much as carbontis currently do.
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