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- Under enough zeta's they heal enough, Vader outheals everyone with one aoe under zpalp and zveers makes troopers incredible.
Also, if they see "need more healers" you know Jedi will just get another one to add to the pile of never use healers... lol - templarphoenixNew SpectatorEmpire have lots of sustains already.
Vader with Palp leader, palp, thrawn, zrennic, gar zaxon, troopers with zeers... "Dirty_Litle_Smuggler;c-1642826" wrote:
If you think empire needs more healers you’re either using them wrong, or don’t have your teams developed enough. Empire’s strengths are speed, control, and quick kills, not sustainability. If you want to play a team that is big on healing, use Nightsisters. Talia works as a pretty good cleanser, as well. No single faction has, or should have, the ability to use every single type of strategy. They all have their strengths and weaknesses. The goal is to play to your strengths and your enemies’ weaknesses. And empire is very effective in that. TB is a breeze with EP and Trooper teams. A lot of the rounds, enemies don’t even get to take a single turn. As compared to NS, who have a lot of healing, but are much slower and can get taken down by strafing runs if you’re not careful.
First of all my Empire teams are pretty well farmed! Second - the reason I want more healers and cleansers is because they will bring more variety and flexibility to the Empire, especially in TB where you face tons of Rebel healers and cleansers, plus we will have more Imperial characters to choose from to deploy in platoons. I'll say it again - just because the Empire is already a powerful faction, that doesn't mean they can't get new characters!- ScruminatorSeasoned NewcomerNew characters, sure. But why are you so fixated on cleansers and healers for the Empire when they’re not needed? You’d have to be thick headed to not understand the previous comments about the Empire simply not needing them. The Jedi have a lot of healers and cleansers because they’re Jedi. Bounty Hunters have pretty low health pool since they rely on blitzing through enemy teams instead of playing the long game. Each faction has their specialities... learn to use each faction the way they are made.
The Empire faction is blunt force and high damage. I don’t know why you’d be trying to flex around that anyways, if you run Empire right you can defeat enemy teams pretty fast... "Salatious_Scrum;c-1644128" wrote:
New characters, sure. But why are you so fixated on cleansers and healers for the Empire when they’re not needed? You’d have to be thick headed to not understand the previous comments about the Empire simply not needing them. The Jedi have a lot of healers and cleansers because they’re Jedi. Bounty Hunters have pretty low health pool since they rely on blitzing through enemy teams instead of playing the long game. Each faction has their specialities... learn to use each faction the way they are made.
The Empire faction is blunt force and high damage. I don’t know why you’d be trying to flex around that anyways, if you run Empire right you can defeat enemy teams pretty fast...
In the last Phases of TB where the battles are "endgame" and you face rebels on steroids, you sure as hell will need them, because when they start shutting you down with tons of debuffs and constant strafing runs that do insane damage, which you can't dispell or heal because you simply lack more heal/cleanse toons, then it's game over! So you bet your bum the Empire needs more of them!- This isn't a "git gud" comment, but seriously if you cant 4/4 the last phases on DS TBs your either under powered, your using your squads incorrectly, or your using the wrong toons in your squads,
I am only 1.4 million GP and have no problem beating any phase 4/4.
Doesn't matter the squad.
Nightmare
Vader lead with thrawn, tarkin, tfp, anyone else.
Veers, Starck, Snow, Shore, Death
There are plenty of options. - ScruminatorSeasoned NewcomerAgreed with @terascque ... the last stages of DSTB aren’t hard unless you have teams that simply aren’t powered up high enough. My GP is only 1.35 mill and I usually don’t have any trouble whatsoever.
https://swgoh.gg/p/812755916/characters/
What kind of teams are you trying to run if you can’t get through? - ScruminatorSeasoned NewcomerIf your forum name is the same as your in game name, you should have well over enough...
https://swgoh.gg/p/114945631/characters/ - It's okay for a faction to have a weakness. The lack of healing/cleansing is one of Empire's.
- Hmm you should be able to get the W with your troopers. Mine have no problem with TB and they’re lower gear. Try focusing on one toon, and avoid hitting any toons that counter until death has applied daze. If you really need to you can put in Thrawn as lead or sub in Magma for Snow, but I personally prefer Zeers, Shore, Death, Stark, Snow as they provide the most offense. Stark gets first turn, double buffs everyone for the turn meter push, Zeers masses fire into one enemy, taking him down, then work your way up weakest to strongest from there. They may get the occasional strafing run in and/or daze shoretrooper, but you can regain all that protection with kills. For the super hi-health enemies, slap on deathmark once one of the lower health toons are dead. You should be able to make it to the final stage with full protection/turn meter, then focus your fire on the weakest non-stealthing boss. If you can’t take him down before they all heal like crazy your team may just need more firepower. Which comp are you using?
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