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thehumourgamess
9 years agoNew Veteran
A
and now to debunk this argument by using the common argument. We have no proof, you can only speculate that that is how it works as the developers have given no solid information.
However from experience I would say it is a flat 25% of reduction, not only because of the wording: '-25% evasion chance.' (If you remove 25% from 25% you get 0%)
But also because of evasion up and how that works. Evasion up provides +10% evasion. Now if you were correct, a character that has 15% evasion would then have 16.5% evasion. And we all know that isn't right. Statistics alone prove it, a character that has evasion up has a Massively bigger increase than 1.5%.
"leef;486215" wrote:
characters have a base dodge rate in their stats that is always 0 for some reason. Playing vs a team that has no evasion buffs/unique or anything like that you will notice some attacks will still be dodged. That proofs the 0 dodge rating is just plain wrong.
Lets assume its 10% for arguments sake ( i have no clue what it actually is)
10% dodge/evasion rate - 25% chance to evade = 7.5% dodge/evasion, not -15%
when there is a chance something could happen, it will happen. Hope this helped you understand that your proof isnt exactly proof. It still might be rigged, but i see no information that is convincing enough for me to believe it is rigged.
and now to debunk this argument by using the common argument. We have no proof, you can only speculate that that is how it works as the developers have given no solid information.
However from experience I would say it is a flat 25% of reduction, not only because of the wording: '-25% evasion chance.' (If you remove 25% from 25% you get 0%)
But also because of evasion up and how that works. Evasion up provides +10% evasion. Now if you were correct, a character that has 15% evasion would then have 16.5% evasion. And we all know that isn't right. Statistics alone prove it, a character that has evasion up has a Massively bigger increase than 1.5%.
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