6 years ago
Event tickets are awful
Event tickets for galactic legends is awful mechanic. At least make it do tickets are consumed until you win. Blowing tickets on experiencing the event for the first time removes fun from the mechanics.
"Chucko_marek;c-2187805" wrote:
I was wondering if I could get a rough estimate on how long it takes to unlock a GL from the time one is eligible to play the event to the time the character is unlocked. I know its going to be a wide range, depending on how many crystals one decides to spend on refreshes, failed attempts at battles or rng.
"StarSon;c-2187807" wrote:"Chucko_marek;c-2187805" wrote:
I was wondering if I could get a rough estimate on how long it takes to unlock a GL from the time one is eligible to play the event to the time the character is unlocked. I know its going to be a wide range, depending on how many crystals one decides to spend on refreshes, failed attempts at battles or rng.
I haven't seen an updated energy chart, but at 3x50 I have been getting roughly 50 tickets/day, so you can assume 9-10 days for unlock at that rate.
"Chucko_marek;c-2187811" wrote:"StarSon;c-2187807" wrote:"Chucko_marek;c-2187805" wrote:
I was wondering if I could get a rough estimate on how long it takes to unlock a GL from the time one is eligible to play the event to the time the character is unlocked. I know its going to be a wide range, depending on how many crystals one decides to spend on refreshes, failed attempts at battles or rng.
I haven't seen an updated energy chart, but at 3x50 I have been getting roughly 50 tickets/day, so you can assume 9-10 days for unlock at that rate.
I haven't been able to gain GL energy, having just finished requirements for my first one today. But if I am following right, they balanced the drop rate? So it it doesn't matter what node I farm or am I still better off farming a 6 energy because it uses the least amount of energy per attempt?
"MasterSeedy;c-2187929" wrote:
TVF is almost right.
Technically the best guess we had for the original rate was 1-in-3 per sim. Since the kept the rate the same for 6-energy nodes, the new rate would be 1/3 divided by 6, or 1-in-18 per point of energy spent. Since the game doesn't allow you to get 2 tickets for a single sim no matter how high your chances, any node that requires more than 18 energy per sim is going to sacrifice a small part of your chance-per-energy, since anything over 100% is the same as 100%.
There are no nodes over 18 energy per sim except 20-energy hard nodes, so if you aren't simming those, it doesn't matter which node you sim, not even a little bit. If you are swimming 20-energy nodes, it matters a little bit, but not much. (You are sacrificing 2 energy out of every 20, and can expect your quest to take 11% more energy to complete as a result.)
This is, of course, assuming the crowd-sourced average of 1-in-3 is correct (which would carry with it that the drop rate per point of energy is 5.555% instead of a flat 5%). There's little chance it was more than that, but if it was less, then the loss you face for a 20 energy node is even smaller. At 5% (TVF's very good estimate, but still one that has some error margin) or lower, even 20 energy nodes cost exactly the same amount of energy for unlock (on average).
So... I personally wouldn't worry about it, but if you're looking to truly maximize efficiency, you could avoid 20-energy nodes.
"MasterSeedy;c-2188122" wrote:
Well then, 5% per point of energy, needing 420 tickets for 7* unlock means 420 * 20 = 8400 energy.
daily energy = 375 free/accrued + refreshes.
No refreshes = 22.4 days.
But the drop rate might be closer to 5.555%, & if so then the time to unlock is 8/9ths of what we just predicted. So we actually get
19.91 days (optimistic) to 22.4 (pessimistic)
1x50 energy refresh per day = 495 energy per day =
15.08 to 17 days
2x50 energy refresh per day =
12.14 to 13.66 days
3x50 energy refreshes per day =
10.16 to 11.43 days
If you're not going to have all the g1-g12 gear ready for 12 days, you might as well do only 2 refreshes per day. If you're not going to have the gear gathered for 10 days, you shouldn't be doing any 100 energy refreshes.
The rest you can figure out.
"MasterSeedy;c-2187929" wrote:
TVF is almost right.
Technically the best guess we had for the original rate was 1-in-3 per sim. Since the kept the rate the same for 6-energy nodes, the new rate would be 1/3 divided by 6, or 1-in-18 per point of energy spent. Since the game doesn't allow you to get 2 tickets for a single sim no matter how high your chances, any node that requires more than 18 energy per sim is going to sacrifice a small part of your chance-per-energy, since anything over 100% is the same as 100%.
There are no nodes over 18 energy per sim except 20-energy hard nodes, so if you aren't simming those, it doesn't matter which node you sim, not even a little bit. If you are swimming 20-energy nodes, it matters a little bit, but not much. (You are sacrificing 2 energy out of every 20, and can expect your quest to take 11% more energy to complete as a result.)
This is, of course, assuming the crowd-sourced average of 1-in-3 is correct (which would carry with it that the drop rate per point of energy is 5.555% instead of a flat 5%). There's little chance it was more than that, but if it was less, then the loss you face for a 20 energy node is even smaller. At 5% (TVF's very good estimate, but still one that has some error margin) or lower, even 20 energy nodes cost exactly the same amount of energy for unlock (on average).
So... I personally wouldn't worry about it, but if you're looking to truly maximize efficiency, you could avoid 20-energy nodes.
it doesn't matter what node you use.