7 years ago
Excess Sim Tickets / Items
I've Noticed that myself as well as most people in my guild have quite a very large excess in Sim Tickets, Low-Level Ability Mats, Low Level Gear etc. Gear wise, this isn't a major problem for lowe...
"YaeVizsla;c-1589365" wrote:
The overabundance of sim tickets is not an issue.
Sim tickets are deeply ingrained in the code, to the point where they are difficult to remove, so the solution was arbitrary overabundance. They are not a currency. They are effectively not a game mechanic once you unlock the fleet arena.
"GhostTruckin;c-1589385" wrote:"YaeVizsla;c-1589365" wrote:
The overabundance of sim tickets is not an issue.
Sim tickets are deeply ingrained in the code, to the point where they are difficult to remove, so the solution was arbitrary overabundance. They are not a currency. They are effectively not a game mechanic once you unlock the fleet arena.
This,
And, while a gear upgrade feature would be interesting, it likely won’t be implemented. As mentioned before, there used to be a sell gear option, however, it was for a tiny amount of credits, and it was removed because people would sell gear that they wanted ,like mk3 carbanti , by accident.
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