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575 Replies
- perfidius445 years agoSeasoned Newcomer
"SerylT2;c-2287357" wrote:
"MasterSeedy;c-2287353" wrote:
I said it when Executor was first announced...
If you force such a high price on a ship where nothing has ever cost anything remotely similar before, then you end up with 2 possible outcomes
1) The ship is a GL of ships in a context where there is no other GL and easily destroys everything thrown against it, on offense and defense, which is terrible for gameplay and for fun.
or
2) The ship is a good ship, no better (or only incrementally better) than other good ships, and is clearly not worth the investment.
When you force your customers to race their Tesla sedans against an Aston Martin Vanquish, no one is happy and your business does not prosper.
When you put an Aston Martin price tag on a Tesla sedan, no one is happy and your business does not prosper.
This was never going to end well, and the only reasonable thing to do was implement jk Luke type pricing to get folks used to the idea of relic pricing for ships while you slowly ramp up the power levels.
This was an entirely foreseeable failure, CG. I do hope you have learned your lesson this time.
This post is the gospel here. My happiness at this ships failing to live up to the hype is mainly due to my despise of its balance wrecking prophesy. The ship comes off as balanced to me and that is a good thing in my mind.
I do sympathize with those who feel misled about being given an "I win" button for a heavy investment. But "I win" buttons are utter game killers. This game was suffering for awhile until they opened the meta back up post Revan.
I'll say it again. You want an "I Win" button.. go play by yourself, and you'll win every time. You want to play with thousands of other people you are going to have to accept you won't come in first place every single time.
Rebels can beat everything
Seps can beat everything
Gr can beat everything
What should I relic meh characters in order to be able to do what I can already do ? That can’t be for diversity of choice, because those having access to r8 already have at least one competitive pvp fleet from the trio above. And if it’s for new players, r8 is harder to access than get1, so they’ll have a male/nego before being able to unlock executor.
It’s not about a ‘I win’ button. It’s about a ‘this fleet is better than the fleets before’ button.
This is meta driven game. Part of the game is trying to have an advantage in battle by chasing the best units. If ‘thousands of other people’ in a shard would have a fleet of equivalent power that can beat reliably all the other fleets, it would change the game drastically. - SnakesssOnAPlane5 years agoSeasoned AceFULL AUTO easy offense wins:
https://youtu.be/yLmK4YfWxlo
https://youtu.be/UvDQ8FXdbzY
https://youtu.be/Hmg15x7bRNE - HokieChuck8885 years agoRising AceWhether or not proper testing was done is irrelevant. When you have a maxed Executor getting completely slapped around by a low star Executor and the 7* player has to drop mods in order to use their lineup effectively in a mirror match against a low star ship no less... you've got a problem... let alone every other fleet making minced meat of it.
I don't think they're foolish though and will take a look at everything and tweak things. It's either that or prepare for the buyers to be calling their banks/CC companies. "SnakesOnAPlane;c-2287380" wrote:
FULL AUTO easy offense wins:
I wish this was worth the investment.- I think the biggest question and concern is does CG actually test their game? They said themselves it would basically be unbeatable at 7* and it is very very beatable. Are they playing a completely different game than we are? Sure someone could say “well people make mistakes.” They have said characters and ships would be this or do that and it was actually the opposite. Omega for example is probably the weakest hitter on the bad batch team. Hunter and tech hit higher than her and they told us she would deal high single fire damage and she doesn’t. It’s no coincidence that they keep getting it wrong more than not.
"Beeblebrox;c-2287372" wrote:
I think a large part of the issue with the Executor fleet is that they designed the Cap ship to be 1-speed faster than fastest current cap ship BUT all of the ships which work as decent starters with it are slower than it, and of the 2 special abilities available for use first turn 1 of them is a heal which is useless if no turns have occurred and the other is an aoe that by itself does very minimal damage and is only really useful if the target enemy ship has Breach and/or Target Lock on it neither of which will be there since no allies have been able to take a turn yet - whoever designed this fleet either has no idea about turn mechanics, or was running IG at R9 with 7-dot mods, or had access to a much faster ship than we currently have access to!
On top of that the Executor itself can't avoid the Taunt of Droid or Pilotless ships, so even if you did have a faster ally the AI would need to prioritize them hitting a taunting ship so that when Executor goes next there is a decent chance of it having a taunting enemy with one of those debuffs on it that can be targetted.
My trick is using tie fighter R7 in open lineup. At 207 speed he goes first, followed by houndstooth then executor. Nice open salvo. ?- My guild mate has a strong relic Rebel fleet and has so far won 4/5 battles with executors including at 7*. Doesn't quite seem to be working as intended.
"Sewpot;c-2287384" wrote:
"Beeblebrox;c-2287372" wrote:
I think a large part of the issue with the Executor fleet is that they designed the Cap ship to be 1-speed faster than fastest current cap ship BUT all of the ships which work as decent starters with it are slower than it, and of the 2 special abilities available for use first turn 1 of them is a heal which is useless if no turns have occurred and the other is an aoe that by itself does very minimal damage and is only really useful if the target enemy ship has Breach and/or Target Lock on it neither of which will be there since no allies have been able to take a turn yet - whoever designed this fleet either has no idea about turn mechanics, or was running IG at R9 with 7-dot mods, or had access to a much faster ship than we currently have access to!
On top of that the Executor itself can't avoid the Taunt of Droid or Pilotless ships, so even if you did have a faster ally the AI would need to prioritize them hitting a taunting ship so that when Executor goes next there is a decent chance of it having a taunting enemy with one of those debuffs on it that can be targetted.
My trick is using tie fighter R7 in open lineup. At 207 speed he goes first, followed by houndstooth then executor. Nice open salvo. ?
?
...
The problem with that though (I think) is that not only is Tie Fighter's target lock only a 75% chance (and also resistable) but that Executor special only gives a decent blast if you either have Target Lock plus multiple Empire starters, which isn't the ideal starter lineup, or if you have Breach and multiple BH starters which requires a BH faster than any we have in-game
Which is not to say Tie isn't an option, it's just that it doesn't seem to be an ideal option for the way the cap ship special works best- Canadafett5 years agoNew AdventurerNot going to lie, I am pretty disappointed. They way this was marketed feels like a really dishonest bait and switch. Especially for the investment. Like others have said already, why even get this if it changes nothing in the meta? To have slightly easier battles on offense?
It's even on Tier 5 of their new Journey Guide ahead of MF and with GS, JKL and Malak. I'd take any one of those over this, and they all require far less.
Really really disappointed. - This already reminds me of that epic "SEE definitely needs a buff" thread.
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