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575 Replies
"AngelVazzana;c-2289288" wrote:
Ok I try not to say anything but it’s comments like this that show you know nothing about true counters. In my fleet which is day one players with high everything. You don’t just mirror match stuff. Sure you go against GK vs GK but it depends on the lineup. Mostly it’s Mal vs GK or GK vs Mal because of the fleet lineup. Mal Vs Mal is aggravating and so is GK it just depends like I said who is there. I never mirror match in my fleet. It’s either I pic Mal vs GK or GK vs Mal. Now it’s Mal vs Exec or Hux vs Exec. If your able to mirror match then your fleet doesn’t know how to mod and I don’t care who disagrees with me because I auto GK with my Mal or auto Mal with my GK. If you want to argue I got the easy counters for ya. Make a better argument man and speak on things which is actually true. There is no sprinkle of anything there
You sound pretty self-confident, but let me add a little food for thought, hoping this is not going too far off topic. It's of course true that in most cases, it's the easier way to not mirror. But it's total nonsense that anybody who does mirror matches would do something wrong, haha! For me, there are 2 strong reasons to choose Negotiator mirrors in fleet arena. First, the lack of pre-saved fleets. I'm too lazy to manually change my fleet each battle, so I figured out which Nego line-up makes me beat any other Nego, or Malevolence on my way. It works fine. Second, practice for other game modes! In TW and GAC, you don't always have the luxury of avoiding a mirror match, better when you know how to do it with most possible banners.- The best fleet in my shard is 4* Executor. People in my shard chat say it is harder to beat lower star Executors than 7*
- irish570team4 years agoSeasoned Ace
"SuperSaiyan105;c-2289310" wrote:
The best fleet in my shard is 4* Executor. People in my shard chat say it is harder to beat lower star Executors than 7*
The 5 and 6 Star X are more difficult to beat than the 4 Star with a 7* X. I have a 7* X and the 4* are much easier because of the cool down on the ultimate. It’s the 3 turn difference that gives you a chance without needing to remove your mods and R8 IG. "IronCross;c-2289315" wrote:
"SuperSaiyan105;c-2289310" wrote:
The best fleet in my shard is 4* Executor. People in my shard chat say it is harder to beat lower star Executors than 7*
The 5 and 6 Star X are more difficult to beat than the 4 Star with a 7* X. I have a 7* X and the 4* are much easier because of the cool down on the ultimate. It’s the 3 turn difference that gives you a chance without needing to remove your mods and R8 IG.
Just lost to 4* , 7* has to find the way to counter lower * . This is madness."Budgernaut;c-2288019" wrote:
In the interview with CG_Miller and CubsFanHan, CG said they do all their testing at the highest gea/relic level. This could explain the performance disparity.
Well they should test on offense and defense, as well as on auto against every former meta fleet in the game (plus holdo and hux fleets) at equal and maxed levels....
You would also expect that they would do all of the next 3 mentioned test.
1. Highest player achieveable gear/relic possible....
AND
2. minimum needed to unlock (consider every non event unit at atleast relic 5 for this, just to match the r5 requirements... so cad bane relic 5... any 6th or 7th ship at r5 or if tie bomber... just maxed). Would guess most are using r7 vader and bomber.... so test those as they were required.
AND
3. future highest gear/relic possible (r9 or new lvl 90 if either are coming). Potentially skipable, but likely a good idea to at least hit the current meta with it at these future levels if they are in planning /far enough along to exist in developer builds.
Had the done test 2, theyd have seen the issue.- Also im the only one in my fleet arena that has it unlocked. Im at 7star and i do get beat.
That said... i win when i run it.
On auto it usually loses on the same team i beat when i play.
The AI is broken. If i dont play fett in the opening, hes called by AI first, he taunts and hes blown away.
I go first i do a basic, which is dumb.
Ship needs to added speed to BH team and it should be enough where r5 BH ships are faster than r8 piett ship. (Thats the problem with asking for r8 capital ship captain)
So fix speed and fix the AI for who it refreshes and who it calls in... or drop fett's taunt on call in. "Server21;c-2289331" wrote:
It’s not just the speed - the specials are awful.
If I want to heal IG or RC, I don’t then want them taunting as well! They just get destroyed. Then limiting the mass swarm to if the target has breach is garbage too.
Several major issues which were clearly overlooked
Luckily my 5* can't unlock the taunt.
And unfortunately, you have to do the taunt before you can do the extra heal."Server21;c-2289331" wrote:
It’s not just the speed - the specials are awful.
If I want to heal IG or RC, I don’t then want them taunting as well! They just get destroyed. Then limiting the mass swarm to if the target has breach is garbage too.
Several major issues which were clearly overlooked
Its speed thats causing your breach pain. To get by that, you need to go before the capital ship so you can apply breach. This makes it important to relic and upgrade the mods on you BH.... so they have better chance of applying breach on the opponent.
That mechanic is in place to make you relic and mod your pilots. Plus... breached targets take more damage.
The issue is i cant do it on turn 1 because no one has breach.... because my capital ship went before my fleet and will always go before my fleet unless i max my fleet and remove a mod from piett.
But i will agree on the heal ability.
The refresh/heal abillity should cause all tanks to taunt, and if no tank is in play.... then just do the move to the ship target with no taunt. Making a no tank taunt means i never use that move on anything but HT or tie bomber."TVF;c-2289336" wrote:
"Server21;c-2289331" wrote:
It’s not just the speed - the specials are awful.
If I want to heal IG or RC, I don’t then want them taunting as well! They just get destroyed. Then limiting the mass swarm to if the target has breach is garbage too.
Several major issues which were clearly overlooked
Luckily my 5* can't unlock the taunt.
And unfortunately, you have to do the taunt before you can do the extra heal.
Well, if the AI remains unchanged and they only do something about the speed problem, there's no point in upgrading the ability above level 5. The +50% HP and protection would be nice but that forced taunt is stupid and should be changed to "BH tanks taunt" as others have alrdy suggested.- SnuggeSnuggles4 years agoSeasoned AceI’ve got a stupid question, is there a way to see when the event is active without qualify for the event? I’d rather not bloat my characters until the event is back next time. But I don’t want to risk missing it either.
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